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    Posted (edited)

    Hi, I created a custom break class that extends BreakSolver. I thought the onLoop method can run while the shouldExecute condition returns true however after 20 loops or if 30s has elapsed it throws an exception and logs my character back in (thus ending the break). I am currently keeping the break running by a while loop inside this onLoop method, is this the best way?. I also found that the onPaint method does not draw the text on the screen while the break is running, any ideas?

    Can you wizards help? Thanks!

    Edited by jex123
    More additions
    • jex123 changed the title to BreakSolver onLoop, onPaint questions

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