RuneTuned 4 Posted July 1, 2024 So I recently started playing RS3 and have been enjoying to my surprise. (classic interface with revolution) This led me to think about botting and anti-cheat systems in both RS3 and OSRS. I've noticed that RS3 doesn't seem to have many bots, while OSRS has quite a few. This makes me curious about how the anti-cheat systems work in these games. One big question I have is whether the anti-cheat systems for RS3 and OSRS build profiles of players based on their activities. If they do, are these profiles shared between the two games, or does each game maintain its own separate profiles? For example, if you develop certain habits or play styles in one game, would the anti-cheat system recognize and track these behaviors in both games, or only within the individual game? RS3 is more AFK-friendly, which reduces the need for bots. Players can gain experience through XP lamps and oddments from keys, making botting less attractive. This might explain why there are fewer bots in RS3 compared to OSRS, where the grind is more intensive, leading to more botting. I'm also interested in the methods used by the anti-cheat systems, such as Botwatch. They might monitor multiple accounts from the same IP, use heatmaps of clicks, and gather other gameplay data to detect bots. An I think ex-JMod mentioned that they collect vast amounts of data. It would be fascinating to know if this data collection results in a unified profile across both RS3 and OSRS or if each game handles its data separately, or even if it does build a profile on you and look for anything "out of character" would love to hear peoples thoughts on this Almonds and BeatriceCox 1 1
apnasus 59 Posted July 2, 2024 22 hours ago, Dankenstein said: So I recently started playing RS3 and have been enjoying to my surprise. (classic interface with revolution) This led me to think about botting and anti-cheat systems in both RS3 and OSRS. I've noticed that RS3 doesn't seem to have many bots, while OSRS has quite a few. This makes me curious about how the anti-cheat systems work in these games. One big question I have is whether the anti-cheat systems for RS3 and OSRS build profiles of players based on their activities. If they do, are these profiles shared between the two games, or does each game maintain its own separate profiles? For example, if you develop certain habits or play styles in one game, would the anti-cheat system recognize and track these behaviors in both games, or only within the individual game? RS3 is more AFK-friendly, which reduces the need for bots. Players can gain experience through XP lamps and oddments from keys, making botting less attractive. This might explain why there are fewer bots in RS3 compared to OSRS, where the grind is more intensive, leading to more botting. I'm also interested in the methods used by the anti-cheat systems, such as Botwatch. They might monitor multiple accounts from the same IP, use heatmaps of clicks, and gather other gameplay data to detect bots. An I think ex-JMod mentioned that they collect vast amounts of data. It would be fascinating to know if this data collection results in a unified profile across both RS3 and OSRS or if each game handles its data separately, or even if it does build a profile on you and look for anything "out of character" would love to hear peoples thoughts on this more people play OSRS, so there is more demand for gold, so more people bot it
Gyon 27 Posted July 2, 2024 p sure they dont give a crab about rs3 as long as people keep buying stuff
BeatriceCox 1 Posted July 13, 2024 (edited) I agree with you. Edit: Thanks for the link. Edited August 14, 2024 by BeatriceCox
FizCap 8 Posted July 29, 2024 How Runescape catches botters, and why they didn’t catch me | secret club Pretty sure they use the same way of detecting bots which is mostly through clicks and social data RuneTuned, tot67 and TheresaSmith 3
FizCap 8 Posted September 16, 2024 No problem, it might be out dated in some aspects as they started profiling people to, like new players playing on the java client seem to have higher ban rates, so you want your account to be as unique as possible in the activities it does, stats, etc is my educated guess. I say this due to the massive 2k ttl banwave with P2P script where they profiled a bunch of 2k ttl accounts to be botters cause they were all doing the same things constantly
AshtonRivera 0 Posted October 9, 2024 (edited) Thanks for the info. Edited November 14, 2024 by AshtonRivera
sandlesadam 0 Posted March 10 (edited) On 7/1/2024 at 7:41 PM, RuneTuned said: So I recently started playing RS3 and have been enjoying to my surprise. (classic interface with revolution) This led me to think about botting and anti-cheat systems in both RS3 and OSRS. I've noticed that RS3 doesn't seem to have many bots, while OSRS has quite a few. This makes me curious about how the anti-cheat systems work in these games. One big question I have is whether the anti-cheat systems for RS3 and OSRS build profiles of players based on their activities. If they do, are these profiles shared between the two games, or does each game maintain its own separate profiles? For example, if you develop certain habits or play styles in one game, would the anti-cheat system recognize and track these behaviors in both games, or only within the individual game? RS3 is more AFK-friendly, which reduces the need for bots. Players can gain experience through XP lamps and oddments from keys, making botting less attractive. This might explain why there are fewer bots in RS3 compared to OSRS, where the grind is more intensive, leading to more botting. I'm also interested in the methods used by the anti-cheat systems, such as Botwatch. They might monitor multiple accounts from the same IP, use heatmaps of clicks, and gather other gameplay data to detect bots. An I think ex-JMod mentioned that they collect vast amounts of data. It would be fascinating to know if this data collection results in a unified profile across both RS3 and OSRS or if each game handles its data separately, or even if it does build a profile on you and look for anything "out of character" would love to hear peoples thoughts on this It's really intriguing to think about how anti-cheat systems work in games like RS3 and OSRS, especially with the possibility that they might share similar profiles. While we're on the topic of systems, I’ve recently been enjoying some great movies and shows on hallmark movies now. If you're ever looking to take a break from gaming and relax with some feel-good content, this service has a great selection. It’s definitely a good mix of entertainment after some intense gameplay. Plus, it’s a fun way to switch gears between gaming sessions! Highly recommend it for those relaxing moments. Things like repetitive actions, reaction times, and unusual play patterns probably raise red flags. While OSRS and RS3 have different economies and gameplay styles, Jagex likely applies lessons learned from one to improve detection in the other. Edited March 23 by sandlesadam
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