rottentomatoe 3 Share Posted April 18 I forget to make a suggestion could you make it to toggle run when its reach 60 and above with maybe also a radius so the toon doesn't run all over the place to kill a npc. thank you again! Link to comment Share on other sites More sharing options...
rottentomatoe 3 Share Posted April 19 iv notice that when it pick a target already under attack its take a while before to pick up a new target. other then that its pretty fast on attacking killing and picking up a new one Link to comment Share on other sites More sharing options...
jestered 3 Share Posted April 21 Hey mate, great script. works a charm-- Im finding that when using this to target caged ogres, it sometimes just runs around camp for sometime before targeting a new one. Is there anything i can do specifically to be able to stay stuck to perhaps, one tile- and shoot everything within aggro range? Link to comment Share on other sites More sharing options...
KCBot 60 Author Share Posted April 21 1 hour ago, jestered said: Hey mate, great script. works a charm-- Im finding that when using this to target caged ogres, it sometimes just runs around camp for sometime before targeting a new one. Is there anything i can do specifically to be able to stay stuck to perhaps, one tile- and shoot everything within aggro range? At the moment it doesn't support "caged" NPCs, might add this in the near future! Link to comment Share on other sites More sharing options...
jestered 3 Share Posted April 21 Great stuff mate! KCBot 1 Link to comment Share on other sites More sharing options...
Stan Woods 1 Share Posted April 21 (edited) Very good script! well done on writing it! I have a couple of suggestions if you're thinking about updating it. - Bank Loot | Doesn't seem to find the bank mostly. When inventory is full, it tries to get back, but gets stuck most of the time (tested around chicken dens near Lumbridge, currently too low level to try other areas) Edit: Tried multiple locations as my cobat level is now 30, but banking doesn't seem to work at any location. Think this feature simply does not work. - Bury Bones | Seems to get stuck when trying to grab bones too. it's indicicive whether to pick up bones, or bury them. Edited April 22 by Stan Woods update Link to comment Share on other sites More sharing options...
SDN Bot 166 Share Posted April 22 KC AIO Fighter has been updated and is now live on the SDN!It's currently at v1.1 and is available in the client!Changes:- Bug fixed where it would not bank under very specific circumstances.Time since request was made: 1 hour, 13 minutes, 31 secondsThanks! Link to comment Share on other sites More sharing options...
thevance102 2 Share Posted April 22 (edited) Forget the herb sack, i guess once u open it, it'll auto deposit 6 herbs into the sack lol would it be possible to add a 2 tile thing for kc fighter like scurrius, ranged will stay in melee range Edited April 22 by thevance102 KCBot 1 Link to comment Share on other sites More sharing options...
thevance102 2 Share Posted April 23 for kc fighter it'll try to pick up loot that's nowhere near ur character past walls, did it in kourend dung and ran past dragons. Link to comment Share on other sites More sharing options...
thevance102 2 Share Posted April 23 (edited) sometimes it'll randomly stop in the middle of fighting mobs,, also sometimes it does not attack mobs after typing the name in, have to relog or close client sometimes multiple times to fix. and it's not cause of needing to update DB, it's the script itself. Edited April 23 by thevance102 Link to comment Share on other sites More sharing options...
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