SDN Bot 169 Share Posted February 21 GScurrius has been updated and is now live on the SDN!It's currently at v17.23 and is available in the client!Changes:Changes:__**Guester**__Fixed Bugs:- Fixed looting bag depositing/dismissing 3 (Wildy)- Fixed crafting items showing up in firemaking gui__**Guester**__New:QOL:Time since request was made: 18 minutes, 18 secondsThanks! Link to comment Share on other sites More sharing options...
SDN Bot 169 Share Posted February 21 GScurrius has been updated and is now live on the SDN!It's currently at v17.24 and is available in the client!Changes:Changes:__**Guester**__Fixed Bugs:- Fixed looting bag depositing/dismissing 4 (Wildy)__**Guester**__New:QOL:Time since request was made: 18 minutes, 37 secondsThanks! Link to comment Share on other sites More sharing options...
SDN Bot 169 Share Posted February 22 GScurrius has been updated and is now live on the SDN!It's currently at v17.3 and is available in the client!Changes:Changes:- Mule Receive gold will ignore supply cost unless you're marked as too poor to restock (All)- Will no longer swap rings for tank armour checks, unless it's an ROS (Wildy)__**Guester**__- Removed 95 combat requirement (SOTF)Fixed Bugs:- Will now no longer train strength if you've met your goal (Scurrius)- Fixed bagged plant stop buying threshold to match your goal level (Construction)__**Guester**__- Will no longer 60 minute stop val stop when thieving- Added failsafe to rune usage (Waterfall)- Will re-get white robe top amp bottoms (Tail of Two Cats)- Will withdraw crystal mine key if already owned (Haunted Mine)- Added ironman methods (Wildy Med)- Fixed enter darkmeyer step (SOTF) - Fixed web node at ninja course (King Awowogei)- Fixed attempting to dual wield your bows (RFD Skraach)- Added another failsafe for potato growing (Two Cats)- Added missing ironman 4 smithing requirement (Creature of Fenkenstrain)- Added missing ship webnode - Added another check on shilo dungeon exit- Will now lure the shade while trying to talk to cyreg (Search of Myreque)- Bumped up same value kill time (MEP2)New:QOL:Time since request was made: 18 minutes, 35 secondsThanks! Link to comment Share on other sites More sharing options...
The Watch 0 Share Posted February 23 Having issues starting vampire slayer sent you logs on ticket Link to comment Share on other sites More sharing options...
SDN Bot 169 Share Posted February 24 GScurrius has been updated and is now live on the SDN!It's currently at v17.32 and is available in the client!Changes:**Changes**-**Fixed Bugs**- Fixed issue of spam opening combat tab when trying to disable auto retal (All)- Won't include duplicate items when checking for gear costs on muling (All)- Validations on checking for giving gold on mule too early in script start time (All)- Muling cannot fire to give GP to mule within 30 minutes of receiving gp from mule (All)- Fixed blacklist re-rolling (Blastfurnace)- Fixed dynamic mage weapon if you can't use mystic smoke staff (Scurrius)- Fixed dialogue loop when leaving Lunar Isle (Vorkath)- Updated logic around dynamic minimum hp for kill on Callisto (GCallisto)- Updated logic around running away if in combat at a farming patch (GFarming)- Fixed issue where after hop it would think you needed equipment/supplies (All)- Should no longer hop worlds when teleporting out (Wildy)- Fixed antiban firing off during cutscenes (All)- Spell can do check will now take into account membership (All)**New**- Ability to enable amp disable locations/resources (GWoodcutting, GMining, GFishing)**QOL**-__**Guester**__**Changes****Fixed Bugs**- Fixed attempting to use pickaxes you don't have the level for (Misc Quests)- Added more failsafes if quest is restarted at the end (MEP2)- Added more logging around lever state (Ernest)- Will now skip level up dialogue (Tree Gnome)- Added failsafe when convincing everyone (SOTF)- Better loot key logic (Troll Stronghold)- Fixed walking on a bad tile near port tyras (All)- Fixed walking to red banana tree (Awowogei)- Fixed NPE when black cog is missing (Clock Tower)- Improved coins needed logic for buying runes from Aubury (Family Crest)- Will re-grab magical orbs from bank (Hand in the Sand)- Fixed not wearing zombie gree gree during lava step (Awowogei)- Fixed walking back and forth to pick up general key (Troll Stronghold)- Will now wait for 28 agility before trying to sled (Troll Romance)- Fixed bone key exit (Shilo Village)- Fixed cooldown checks- Better nodes in Golrie's dungeon (Waterfall)Time since request was made: 18 minutes, 50 secondsThanks! Link to comment Share on other sites More sharing options...
SDN Bot 169 Share Posted February 25 GScurrius has been updated and is now live on the SDN!It's currently at v17.4 and is available in the client!Changes:**Changes**- GUI updated to our new option controller. Existing profiles will lose some options. (Construction)**Fixed Bugs**- Fixed issue of not filling servant's money bag (GConstruction)- Fixed issue of getting stuck thinking it has nothing to build or destroy with teak benches (GConstruction)- Failsafes to make sure some request queue's don't overfill (All)- Log performance increases (All)- Fixed issue of banking too early due to looting bag items (GWildy)- Fixed wolf cloak purchasing (All)**New**- Will now use dynamic until you are able to collect the manually assigned resource (Mining, Woodcutting, Fishing)- Will not use dynamic until you are able to run your manually assign roof (Agility)- Ability to enable/disable contracts (Mahongy Homes)- GOrbs Released!- GThieving Released!**QOL**-__**Guester**__**Changes**- Added death to the dorg as a beta quest**Fixed Bugs**Time since request was made: 18 minutes, 48 secondsThanks! Link to comment Share on other sites More sharing options...
Crazeysniper 1 Share Posted February 27 Is it working fine and should I buy it now and start combat stat training or wait til some bugs are fixed? Link to comment Share on other sites More sharing options...
Nuclear Nezz 2056 Author Share Posted February 27 8 hours ago, Crazeysniper said: Is it working fine and should I buy it now and start combat stat training or wait til some bugs are fixed? It works, yes. Link to comment Share on other sites More sharing options...
SDN Bot 169 Share Posted February 28 GScurrius has been updated and is now live on the SDN!It's currently at v17.5 and is available in the client!Changes:**New**- Added Zombie Axe (All)- Ironman friendly now (GBirdhouses)- Ability to enable/disable seeds (GFarming)- Ability to enable/disable patches (GFarming)**Changes**- GUI updated to our new option controller. Existing profiles will lose some options. (GConstruction, GFarming)- Changed default slot values (DT2)**Fixed Bugs**- Agility will no longer bring alchs if you can't even low alch (GAgility)- Improvements around memory usages (All)- Fixed issue with thieving not withdrawing dodgy necks (GThieving)- Fixed NPE on spells if there's no cost (All)- Will pray range offensives when using webweaver / craws during anti-pk (Wildy)- Disable locations / thievables will now disable the location / thievable (Thieving)- Fixed creating birdhouses (Birdhouses)- Fixed evergreens location (Woodcutting)**QOL**-__**Guester**__**Changes**- Removed RFD Ogre, Awowogei, Tears of Guthix, Getting Ahead, and SOTF's beta stauses.- Will now 1t flick warlord if meleeing (Tree Gnome)- Improved de-aggro when getting corpse (Shilo)- Added a failsafe if you're lagging (MEP2)**Fixed Bugs**- Fixed going to horphis if you previously have favor on the account (Library Quests)- Fixed saltpetre step if none nearby (Kourend Easy)- Will no longer loop withdraw balls of wool (Regicide)- Improved fight if safespotting (Tree Gnome Village)- Added some more checks around dialogue, added another failsafe for axe (Lost City)- Fixed getting stuck on kill cave bug (Lumby Easy)- Reduced food withdraw amount on start of quest (Death to the Dorg)- Fixed jester chest check (Fremmy Isles)- Fixed state check for grabbing barrel from winch (Tourist Trap)- Added another failsafe onto crate smuggle (Merlin's Crystal)Time since request was made: 20 minutes, 1 secondThanks! Link to comment Share on other sites More sharing options...
SirKumcision 0 Share Posted February 28 Hey Nezz, I'm not sure if this script is compatible with ironmen or not. Not too sure what I've done in my settings but I cannot seem to figure the script out. Appreciate any feedback you can provide. Thanks. Link to comment Share on other sites More sharing options...
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