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    Dexter Bots

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    What kind of bug is this? We don't quite understand. I don't use any VPN or proxy. Is this regulated by Jagex? If yes, how can it be bypassed? Everything else is working fine, the message always appears at the same location.

    11:14:19: [SCRIPT] Walking to Magier 11:14:20: [ERROR] java.net.UnknownHostException: auth.runescape.com 11:14:20: [ERROR] at java.base/java.net.AbstractPlainSocketImpl.connect(Unknown Source) 11:14:20: [ERROR] at java.base/java.net.SocksSocketImpl.connect(Unknown Source) 11:14:20: [ERROR] at java.base/java.net.Socket.connect(Unknown Source) 11:14:20: [ERROR] at java.base/sun.security.ssl.SSLSocketImpl.connect(Unknown Source) 11:14:20: [ERROR] at java.base/sun.security.ssl.BaseSSLSocketImpl.connect(Unknown Source) 11:14:20: [ERROR] at java.base/sun.net.NetworkClient.doConnect(Unknown Source) 11:14:20: [ERROR] at java.base/sun.net.www.http.HttpClient.openServer(Unknown Source) 11:14:20: [ERROR] at java.base/sun.net.www.http.HttpClient.openServer(Unknown Source) 11:14:20: [ERROR] at java.base/sun.net.www.protocol.https.HttpsClient.<init>(Unknown Source) 11:14:20: [ERROR] at java.base/sun.net.www.protocol.https.HttpsClient.New(Unknown Source) 11:14:20: [ERROR] at java.base/sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.getNewHttpClient(Unknown Source) 11:14:20: [ERROR] at java.base/sun.net.www.protocol.http.HttpURLConnection.plainConnect0(Unknown Source) 11:14:20: [ERROR] at java.base/sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source) 11:14:20: [ERROR] at java.base/sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(Unknown Source) 11:14:20: [ERROR] at java.base/sun.net.www.protocol.http.HttpURLConnection.getOutputStream0(Unknown Source) 11:14:20: [ERROR] at java.base/sun.net.www.protocol.http.HttpURLConnection.getOutputStream(Unknown Source) 11:14:20: [ERROR] at java.base/sun.net.www.protocol.https.HttpsURLConnectionImpl.getOutputStream(Unknown Source) 11:14:20: [ERROR] at ap.ar(Unknown Source) 11:14:20: [ERROR] at ap.ao(Unknown Source) 11:14:20: [ERROR] at ai.call(Unknown Source) 11:14:20: [ERROR] at java.base/java.util.concurrent.FutureTask.run(Unknown Source) 11:14:20: [ERROR] at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) 11:14:20: [ERROR] at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) 11:14:20: [ERROR] at java.base/java.lang.Thread.run(Unknown Source) 11:14:20: [INFO] Error: Response code: 400Response body:

    My code;

    case WalkingToMagier:
        if (!Players.getLocal().isMoving() && !Navigation.Abys_Area.contains(Players.getLocal().getTile())) {
            // Füge zufällige Verschiebungen zum Ziel hinzu
            Tile targetTile = Navigation.ZamorakMagier_Area.getTile().translate(Calculations.random(-4, 4), Calculations.random(-4, 4));
    
            Walking.walk(targetTile);
            Logger.log("Walking to Magier");
            randomizeCamera();
    
            // Warte, bis der Spieler aufhört sich zu bewegen
            Sleep.sleepUntil(() -> !Players.getLocal().isMoving(), Calculations.random(4000, 6000));
        }
        break;
    
    
    case IntaractWithMagier: // Mage of Zamorak
        if (!Players.getLocal().isAnimating() && !Players.getLocal().isMoving()) {
            NPC Magier = NPCs.closest(Navigation.Zamorak_Magier);
            Logger.log("Interact with Magier");
            if (Magier != null) {
                Magier.interact("Teleport");
                Calculations.random(1800, 2200);
            }
        }
        break;

    I noticed that the player doesn't walk directly to the specified area; instead, he always takes a detour around it. How can I apply the path method to address this issue? Additionally, is there a way to introduce some deviations per path? Would that be an alternative

     

    I have developed various antiban methods, including automatic camera changes where it makes sense, checking stats, interacting with individual rejuvenation pools, and ensuring that no clicks are exactly the same. Everything has variations, and it is 100% not in macro style. I work with randomization and delays. Additionally, the player occasionally makes small mistakes, mistypes at times, as no human is perfect and hits everything 100% of the time.

    greez

     

     
    Edited by DexterMacro
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    The bug has been resolved; I have now found another way so that it does not follow the exact same path. In addition, the errors have also disappeared. Thank you nonetheless

     

     

    closed

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