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  • Scripting question regarding clicking/camera movement.


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    I was thinking about how mouse click patterns in the x/y space can easily be identified. Such as repeated clicks in the same coordinate, or 'averaged clicks' in a random positioned click(over time), could eventually lead to a cop out.

    So I was wondering. If the camera is constantly being rotated. And the clicker is searching for GameObjects rather than x/y positions. Does that not seem like the ideal way to not get caught up with repeated clicks in similar x/y coordinates?

     

    Now obviously this wouldn't work in the UI space, as it stays static. Also a fixed camera rotation could be possibly identified. But I'm talking strictly avoiding repeated clicks/patterns on the game screen.

    Also if you got any advice on ban theories or scripting practices I'd love to hear it. I'm going to start making scripts, I've just been testing the existing ones the last few days. Also regarding existing scripts, what's your most trusted/reliable ones?

     

    I personally have been fond of the KA scripts, they seems to be reliable & simple. I tried trialing a few paid scripts, kinda disappointed vs the free ones I've been using. I also use the BraveTutorial for every account so far. As well as I dabbled with the TTLBuilder(free), kinda suspicious of that one.

     

    Also I imagine if someone has it, they're probably not too willing to share the info. But has there been word of scripts that have 100% avoided the ban system, or like what % of success rate has been reached in other words? It seems I'm able to slip 1/3 of my accounts through the initial ban hammer when making a new wave. I also have a sneaking suspicion they are intentionally not banning 1 bot out of each wave, to use as almost a mole to discover others.

    Quarantine ideas/ban theorys/success rates/scripting practices
    Any comments on these kinda of things would be super gracious. The scripting & API seems very easy to tackle. Right now I am just doing some R&D on bot practices & ideas.

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