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  • G SandCrabs [ADD-ON] [AUTO RESTOCK] [INTEGRATED MULING] [1T Flick] [Easy Setup] [QuickStart Supported]


    Nuclear Nezz

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    GSandCrabs has been updated and is now live on the SDN!

    It's currently at v12.54 and is available in the client!

    Changes:
    • V12.54
    • Changes: None
    • Fixed Bugs:
    • Double buying bonds (All)
    • Fixed updated dialogue on check for bloodfury (All)
    • Improved ironman check (All)
    • Fixed issue loading profiles/auto launch profiles (Manager)
    • New: None

    Time since request was made: 1 hour, 10 minutes, 31 seconds

    Thanks!
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    GSandCrabs has been updated and is now live on the SDN!

    It's currently at v12.6 and is available in the client!

    Changes:
    • V12.6
    • Changes: None
    • Fixed Bugs:
    • Will now properly close looting bag interface when trying to pre-eat without a bag in your inventory (All)
    • When using house teleports will no longer go back to fighting after healing up. (All)
    • New:
    • Added dynamic teleport option to PNM/NM. @PNM/Nightmare
    • Added Crash Player Count. The amount of players in the area must be equal to or greater before the script starts incremented crashed ticks. @Revenants
    • QOL: None

    Time since request was made: 56 minutes, 15 seconds

    Thanks!
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    GSandCrabs has been updated and is now live on the SDN!

    It's currently at v12.61 and is available in the client!

    Changes:
    • V12.61
    • Changes:
    • Bumped up angler purchase amount (All)
    • Fixed Bugs:
    • Script will ignore placeholders when trying to pre-eat an angler (All)
    • No longer requires P2P to run (Crafting, Smithing, Cooking)
    • Will no longer bring a house tab when using house as a bank (GVorkath)
    • New: None
    • QOL: None

    Time since request was made: 59 minutes, 5 seconds

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    GSandCrabs has been updated and is now live on the SDN!

    It's currently at v12.7 and is available in the client!

    Changes:
    • V12.7
    • Changes:
    • Dump looting bag contents on dump all (All)
    • Improved chin count override logic @PNM/Nightmare
    • Improved Vork health % check @Vorkath
    • Blacklisted low ingredient volume items from being dynamically rolled (GFletching)
    • Made dart creation not shit, now zooms (GFletching)
    • Fixed Bugs:
    • Will now properly stop at the goal level when ran as a direct script (GCrafting, GHerblore, GFletching, GCooking, GSmithing)
    • Will now purchase a games necklace whenever low on charges (GCrafting, GHerblore, GFletching, GCooking, GSmithing)
    • Will now properly run in F2P (GCrafting, GCooking, GSmithing)
    • Fixed drop failsafe on 2T drop (GCooking)
    • New:
    • Improved logging on crafting gp focus (GCrafting)
    • QOL:
    • Toggle off make-x darts if enabled (GFletching)

    Time since request was made: 1 hour, 21 seconds

    Thanks!
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    GSandCrabs has been updated and is now live on the SDN!

    It's currently at v12.8 and is available in the client!

    Changes:
    • V12.8
    • Changes:
    • Disabled broodoo shield from being dynamically rolled as it's too low volume (All)
    • Tweaked internal anti-ban (All)
    • Added more logging around owned coin counts when failing to buy supplies (All)
    • Improved anti-pk spec weapon withdraw / purchase logic (Wildy)
    • Improved dynamic prayer points check when running on an extremely low prayer account (Wildy)
    • Fixed Bugs:
    • Corrected requirement check on zammy monk robe top / bottoms (All)
    • Multiple buy bond (All)
    • Exchange NPE when trying to buy items in a F2P world as a members (All)
    • Darts as a primary weapon only buying small amounts (GSandCrabs)
    • Not stopping when all goals are met (GSandCrabs)
    • Will now kill hobgoblin if it's blocking you from entering (GRevs)
    • New:
    • Added dorg cbow and bone bolts (All)
    • QOL: None

    Time since request was made: 59 minutes, 6 seconds

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    Currently just teleporting back and forth using skills and glory until charges are gone than repeats the process. Just bought the script help please. (Edit) after slowly tweaking setting script is running flawless. 

    Edited by papa smith
    Problem resolved.
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    On 12/7/2023 at 4:51 PM, antoin said:

    reaches the location and keeps on logout and log in

     

    Had that for a bit as well; I think it's quite 'picky' when it comes to deciding a world is full resulting in several hops.

    I noticed sometimes it helps to pause it for a moment; start attacking crabs and then usually it 'sticks'.

    Though - sometimes it still decides to hop regardless, but after a few minutes and max 5-10 hops it starts just fine for me.

    Unless I get banned soon even though I'm only using this script for about 3-4 hours a day in increments while doing quests/skills legitimately in between, I would say I'm really satisfied with the script so far!

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