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  • GFightCaves [Add-on] [Easy Setup]


    Nuclear Nezz

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    GFightCaves has been updated and is now live on the SDN!

    It's currently at v20.5 and is available in the client!

    Changes:
    • **Changes / New**
    • **Fixed Bugs**
    • - Fixed edgecase when collecting a bond in f2p when the bank is full (All)
    • - Fixed issue where farming might get stuck with the leprechaun window open when it needs to note items (GFarming)
    • - Firemaking no longer tries to use a bank you can't access (GFiremaking)
    • - Fixed an issue where we had the wrong id's for some items during restocking (All)
    • - Don't loot food if there are other players around (GDefenders)
    • - Fixed sulphur lizards (GSlayer)
    • - Fixed getting stuck inside of a PC boat when trying to bank (AGIO mostly)
    • - Fixed being just barely outside of slayer area and it not walking into the area (GSlayer)
    • - Fixed MA1/2 getting stuck withdrawing a knife (MA1/2)
    • - Fixed issue of having a spell selected while trying to tele somewhere (All)
    • __**Guester**__
    • **Changes / New**
    • **Fixed Bugs**

    Time since request was made: 1 hour, 47 seconds

    Thanks!
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    First-time user feedback :)

    So I've now run this script for 2 rounds of Fight Caves...
    The first round it failed by wave 60 but only because I had the slightly wrong potion setup for that given account, made adjustments and the second attempt was flawless.

    Highly recommend! Thanks @Nuclear Nezz 👌

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    1 hour ago, Dexter Bots said:

    wtf do this? it make all other things but do not make caves?? is that normal?

    I can't make sense of what you've written. What are you trying to say?

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    12 minutes ago, Hacu said:

    I can't make sense of what you've written. What are you trying to say?

    When I first started the script, it did everything but not the fight caves... Is that normal?

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    6 minutes ago, Dexter Bots said:

    When I first started the script, it did everything but not the fight caves... Is that normal?

    Ah I understand you now! Well I re-ran the script immediately after getting my first cape with it and it immediately stopped saying it had completed the task.

    Does your account already have a fire cape? It may be the script thinking that's the cape it was meant to get.
    If this is the case, try re-running the script again but tell it too get 2 capes instead of 1.

    That may resolve your issue. Hope that helps :)

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    9 minutes ago, Hacu said:

    Ah I understand you now! Well I re-ran the script immediately after getting my first cape with it and it immediately stopped saying it had completed the task.

    Does your account already have a fire cape? It may be the script thinking that's the cape it was meant to get.
    If this is the case, try re-running the script again but tell it too get 2 capes instead of 1.

    That may resolve your issue. Hope that helps :)

    No, it's currently doing the first one. Failed the first round because of one less super restore, haha, but otherwise, it's running wonderfully! Good performance! I think that was an antiban feature on the first start; it repaired items and did points in the Varrock museum.. for whatever reason, but now everything's perfect.

    Thanks for your feedback, cheers

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    3 minutes ago, Dexter Bots said:

    No, it's currently doing the first one. Failed the first round because of one less super restore, haha, but otherwise, it's running wonderfully! Good performance! I think that was an antiban feature on the first start; it repaired items and did points in the Varrock museum.. for whatever reason, but now everything's perfect.

    Thanks for your feedback, cheers

    Ah nice, glad it's working well for you now.

    Like me - my only real problem was that I had chosen the wrong potion ratios. But that's user level stuff and nothing to do with the script.

    Enjoy your fire cape soon :)

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    GFightCaves has been updated and is now live on the SDN!

    It's currently at v20.6 and is available in the client!

    Changes:
    • **Changes / New**
    • - Added restock settings (Moons of peril)
    • - Added buying waterbirth tele to snape grass collector (GAIO)
    • - No longer buy super restores if lt 43 prayer (All)
    • - Prayer no longer capped at level 60 (GAIO)
    • - Will no longer run to bank for breaks (Woodcutting/Fishing/Mining)
    • - Improvement to toggling run energy (All)
    • - Added user error prevention (Cooking)
    • - Will now begin liquidating the bank when too poor (GAIO)
    • - Updated default goals to level 1 (GAIO)
    • - Slightly improved memory usage (All)
    • - Adjusted task timings (GAIO)
    • **Fixed Bugs**
    • - Fixed rare case of drinking stamina twice when we shouldnt (All)
    • - Improved walking for defenders basement (GDefenders)
    • - Goldfarming will be forced if you don't have enough gp to run the processing task you roll (GAIO)
    • - Fixed issue of getting stuck in report player node (Wildy)
    • - Fixed sell items (Moons Of Peril)
    • __**Guester**__
    • **Changes / New**
    • **Fixed Bugs**

    Time since request was made: 59 minutes, 33 seconds

    Thanks!
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    GFightCaves has been updated and is now live on the SDN!

    It's currently at v20.7 and is available in the client!
    Time since request was made: 6 minutes, 48 seconds

    Thanks!
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