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  • P2P Master AI [Machine Learning] [1-Click Account Builder]


    Aeglen

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    10 minutes ago, Aeglen said:

    In that case, ensure the agility skill is green in GUI, as well as the ardougne task, and its location, and that the agility limit is higher than your level (or 99).

    Thank you for you help, I got it working now. Can you let me know what the countdown to 0 does - and, likely related to this - the -10m +10m and Skip buttons?

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    5 hours ago, Dreambot3721 said:

    Thank you for you help, I got it working now. Can you let me know what the countdown to 0 does - and, likely related to this - the -10m +10m and Skip buttons?

    Length of current thing being done

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    P2P Master AI [BETA] has been updated and is now live on the SDN!

    It's currently at v0.4 and is available in the client!

    Changes:
    • Added PRIEST IN PERIL in-progress support
    • Added obby maul
    • Fixed uncommon quest walking issue
    • Improved quest framework (quite a lot of changes, sorry if new bugs)
    • Improved early game

    Time since request was made: 5 minutes, 43 seconds

    Thanks!
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    P2P Master AI [BETA] has been updated and is now live on the SDN!

    It's currently at v0.41 and is available in the client!

    Changes:
    • Added A PORCINE OF INTEREST in-progress support
    • Added Dragon warhammer
    • Removed Obby maul
    • Improved PvM targetting logic
    • Improved Requirements system for combat
    • (Added a lot of data needed for Slayer)

    Time since request was made: 18 hours, 23 minutes, 21 seconds

    Thanks!
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    P2P Master AI [BETA] has been updated and is now live on the SDN!

    It's currently at v0.42 and is available in the client!

    Changes:
    • Added virtual slayer tasks to PvM:
    • Banshee
    • Cave bug
    • Cave crawler
    • Cave slime
    • Crawling hand
    • Jackal
    • Kalphite worker
    • Sourhog
    • Fixed Porcine of Interest no knife bug
    • Fixed warhammers wrong style
    • Added charge items (the first one is a candle lol)

    Time since request was made: 2 minutes, 35 seconds

    Thanks!
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    As this goes out of beta I just want to say that if you are looking to build a main, build a pure, build whatever you want this script is for you. It's being updated in a rapid pace, with little to no bans. This script is a 10/10 in my book and it can be shown through other users in the discord screenshots channel, I have never used a script this good, to the point where i have ZERO dreambot breaks, and sometimes would progress 100 hours without even touching it. This script has built in breaks which are more than enough, I recommend it more than anything, its truly the one script that i can call perfect.

     

    Thanks to Aeglen for allowing us to beta test it for around 2 months, and i'm super glad that i was apart of it! Hopefuly will purchase it in the future, but to anyone doubting it, give it a try, run it for a week and see how it goes. :)

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    Good bot and good developer. approved my beta pretty fast and ive had multiple accounts get to 700+ total level. Im excited for the full release and the future of your development! Congrats

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    P2P Master AI has been updated and is now live on the SDN!

    It's currently at v0.43 and is available in the client!

    Changes:
    • New features no longer auto-enable (end of beta)
    • Added abyssal dagger
    • Added obby maul
    • Added no-offhand option (use it with obby maul)
    • Fixed crabs
    • Lowered crabs req to 25

    Time since request was made: 4 hours, 38 minutes, 59 seconds

    Thanks!
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    Hey thanks for the Script. 

     

    It is broadly working well, although when I select Slayer/Farming only to train the script logs me out, is that due to me having combat skills disabled? do I need to enable att, str, def in order for this to work?

     

     

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    29 minutes ago, teknologix said:

    Hey thanks for the Script. 

     

    It is broadly working well, although when I select Slayer/Farming only to train the script logs me out, is that due to me having combat skills disabled? do I need to enable att, str, def in order for this to work?

     

     

    The script is still under construction, notably in your case:

    Slayer is scheduled for release July 3rd, right now you can only do "virtual tasks" via the combat skills.
    Farming does not work on its own yet, you'll need at least 1 other skill with it to work (so it can train the other skill whilst crops are growing).

    All info and capabilities are listed in the first post of this thread.

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