mankel200 0 Share Posted August 31, 2022 Hey, im trying to walk to an exact tile but it doesnt work. Here is my code: Tile cake1 = new Tile(2669,3310,0); if (Skills.getRealLevel(Skill.THIEVING) >= 6 && !getLocalPlayer().getTile().equals(cake1) && Inventory.isEmpty()){ Walking.walk(cake1); sleep(Calculations.random(1000, 2300)); } Link to comment Share on other sites More sharing options...
Nuclear Nezz 2061 Share Posted August 31, 2022 Where is it walking if it's not walking to that tile? Link to comment Share on other sites More sharing options...
mankel200 0 Author Share Posted August 31, 2022 7 hours ago, Nuclear Nezz said: Where is it walking if it's not walking to that tile? It does absolutely nothing Link to comment Share on other sites More sharing options...
Nuclear Nezz 2061 Share Posted September 1, 2022 20 hours ago, mankel200 said: It does absolutely nothing Try adding a log before your walk call, it might just be that your logic isn't doing what you think it should do. Link to comment Share on other sites More sharing options...
mankel200 0 Author Share Posted September 1, 2022 2 hours ago, Nuclear Nezz said: Try adding a log before your walk call, it might just be that your logic isn't doing what you think it should do. I did this on an account that was over lvl 6 thieving, with an empty inventory and only ran this part of the script that i pasted here Link to comment Share on other sites More sharing options...
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