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  • AIO Script Devblog


    420x69x420

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    Hello people, this is a post to report on progress of a script I am currently developing cuz I think it's kinda cool. I'm 3 months into it at the time of this initial posting. The point is to be able to put money on a new account and start script, then it decides what to do and takes care of everything to eventually get everything done. Red = no progress, yellow = working on it or done but needs some rework, green = should be solidly complete

    -Animal Magnetism

    -Nature Spirit

    -Priest in Peril

    -Mage Arena I

    -Mage Arena II

    -Restless Ghost

    -Ernest The Chikken

    -Fremennik Trials (no in-progress support, some extra clicking)

    -Horror from the Deep

    -Varrock Museum (99.9% credit to LostVirt 🙂 )

    -Waterfall Quest

    -Fight Arena (not seamless, double-click some NPCs)

    -Agility (low lvl)

    -Crafting (low lvl)

    -Magic (mid lvl)

    -Ranged (mid lvl)

    -Slayer (turael, low lvl)

    -Melee (mid lvl)

    -Woodcutting + Firemaking (low lvl)

    -Prayer (w330 guilded altar)

    -Logout break, bedtime

    -Conditional task switching logic, to check quest/skill requirements of a task and set an appropriate timer for every task, and to finish each task properly before switching to another task

    -Banking / Inventory / Equipment / Grand Exchange fulfillment methods

    -Teleportation methods (tabs, jewelry, runes)

    -32 playstyle parameters that are applied throughout the script which are generated from MD5 hash of account username (25/32 parameters applied)

    Edited by 420x69x420
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    Implemented most of the unique action parameters, added Nature Spirit and Animal Magnetism, fixed some bugs in Fremennik Trials and Waterfall Quest which caused failure to complete quests, improved mob selection for ranged/melee training

    Edited by 420x69x420
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