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  • [ F2P ] [ FREE ] [SOURCE ] RSMasterGuard Beer Glass Collector


    RSMasterGuard

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    Posted

    RSMasterGuard Beer Glass Collector

     

    Features

    Collects beer glasses from a shelf in Al Kharid.

     

    Requirements

    • None

     

    Starting Instructions

    • Start the mod in Al Kharid and walk away, the bot will take care of the rest.

     

    [Source] - FOR EDUCATION PURPOSE ONLY, USE THE SDN SCRIPT TO AVOID ERRORS!

    import org.dreambot.api.methods.interactive.GameObjects;
    import org.dreambot.api.methods.map.Area;
    import org.dreambot.api.methods.map.Tile;
    import org.dreambot.api.script.AbstractScript;
    import org.dreambot.api.script.Category;
    import org.dreambot.api.script.ScriptManifest;
    import org.dreambot.api.wrappers.interactive.GameObject;
    import org.dreambot.api.methods.Calculations;
    import org.dreambot.api.utilities.Timer;
    import java.awt.*;
    
    @ScriptManifest(name = "Al Kharid Beer Glass Collector", description = "Searches for Beer Glasses in Al Kharid", author = "RSMasterGuard",
            version = 1.0, category = Category.MONEYMAKING, image = "")
    public class CollectBeerGlasses extends AbstractScript {
        private Timer timer = new Timer();
        private final Area BANK_AREA = new Area(3269, 3170, 3272, 3164);
        private final Area HOUSE_AREA = new Area(3322, 3138, 3319, 3140);
        private final Area OUTSIDE_HOUSE_AREA = new Area(3318, 3148, 3323, 3143);
        private final Area LOOTING_AREA = new Area(3319, 3137, 3319, 3137);
        private Tile BANK_TILE = new Tile(3270, 3167, 0);
        private Tile ROOM_TILE = new Tile(3321, 3139, 0);
        private Tile OUTSIDE_TILE = new Tile(3321, 3139, 0);
        private String status = "";
        private String doorStatus = "Closed";
        State state;
    
        private State getState()
        {
            if (getInventory().emptySlotCount() == 0)
            {
                if (BANK_AREA.contains(getLocalPlayer()))
                {
                    doorStatus = "Closed";
                    return State.BANK;
                }
                if(doorStatus == "Closed")
                {
                    doorStatus = "Open";
                    return State.OPEN_DOOR;
                }
                else
                {
                    return State.WALK_TO_BANK;
                }
            } else
            {
                if (BANK_AREA.contains(getLocalPlayer()))
                {
                    return State.WALK_TO_OUTSIDE_FURNACE;
                }
                if (OUTSIDE_HOUSE_AREA.contains(getLocalPlayer()))
                {
                    if(doorStatus == "Closed")
                    {
                        doorStatus = "Open";
                        return State.OPEN_DOOR;
                    }
                    else
                    {
                        return State.WALK_TO_FURNACE;
                    }
                }
                if (HOUSE_AREA.contains(getLocalPlayer()))
                {
                    return State.LOOT_GLASSES;
                }
                if (LOOTING_AREA.contains(getLocalPlayer()))
                {
                    return State.LOOT_GLASSES;
                }
                if(doorStatus == "Closed")
                {
                    return State.WALK_TO_OUTSIDE_FURNACE;
                }
            }
            return state;
        }
    
        public enum State
        {
            NOTHING,WALK_TO_BANK, WALK_TO_FURNACE, BANK, LOOT_GLASSES,OPEN_DOOR,WALK_TO_OUTSIDE_FURNACE,
        }
    
        @Override
        public int onLoop()
        {
            if (!getWalking().isRunEnabled() && getWalking().getRunEnergy() > 50)
            {
                getWalking().toggleRun();
            }
            if (getInventory().isItemSelected())
            {
                getInventory().deselect();
            }
            switch (getState())
            {
                case NOTHING:
                    break;
    
                case WALK_TO_BANK:
                    status = "Walking to bank";
                    getWalking().walk(BANK_TILE);
                    sleepUntil(() -> getLocalPlayer().distance(BANK_TILE) < 5, 5000);
                    break;
                case BANK:
                    status = "Banking";
                    getBank().openClosest();
                    getBank().depositAllItems();
                    sleep(3000);
                    break;
                case WALK_TO_FURNACE:
                    status = "Walking to Area";
                    getWalking().walk(ROOM_TILE);
                    sleepUntil(() -> getLocalPlayer().distance(ROOM_TILE) < 2, 5000);
                    break;
                case WALK_TO_OUTSIDE_FURNACE:
                    status = "Walking to Area Outside";
                    getWalking().walk(OUTSIDE_TILE);
                    sleepUntil(() -> getLocalPlayer().distance(OUTSIDE_TILE) < 2, 5000);
                    break;
                case OPEN_DOOR:
                    status = "Opening Door";
                    GameObject Door = GameObjects.closest("Door");
                    Door.interact("Open");
                    break;
                case LOOT_GLASSES:
                    status = "Looting Beer Glasses";
                    GameObject Shelves = GameObjects.closest("Shelves");
                    Shelves.interact("Search");
                    sleep(Calculations.random(3000, 5000));
                    break;
            }
            return 1000;
        }
    
        @Override
        public void onPaint(Graphics g) {
            g.setColor(Color.WHITE);
            g.drawString("Runtime: " + timer.formatTime(), 25, 40);
            g.drawString("State: " + status, 25, 60);
        }
    }

     

    Posted

    Just improved this code and will submit to SDN. If anyone is interested in seeing what the final product looks like reply and I'll post!

    • 11 months later...
    Posted

    Please note if you try to use the above code it doesnt work as some of the methods have been deprecated by dreambot! 

    Archived

    This topic is now archived and is closed to further replies.

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