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  • Clicking items on inventory position as opposed to looping through interactions (incl old code)


    ScripterS
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    Used to have a snippet saved of how i interacted with inv slots for cleaning herbs e.t.c but this is about 4 years old. Was having trouble getting the Mouse functionality to work looking at the docs:

    Any ideas appreciated - also I have issues with docs as all old methods are deprecated. Struggling to walk through new versions of everything?

    Code below:

        public void searchOnlyThese (Integer[] droppables, int[] dropOrder) {

            Rectangle[] invRects = new Rectangle[28];
            for (int r = 0; r < invRects.length; r++) {
                int x = 563 + 42 * (r % 4);
                int y = 213 + 36 * (r / 4);
                invRects[r] = new Rectangle(x, y, 42, 36);
            }
            Mouse mouse = Mouse;
            Instance instance = Client.getInstance();
            Canvas canvas = instance.getCanvas();
            Inventory inventory = Inventory;

            instance.setKeyboardInputEnabled(true);
            Mouse.getMouseSettings();
            MouseSettings.setSpeed(Calculations.random(7, 11));
         //   canvas.dispatchEvent(new KeyEvent(canvas, KeyEvent.KEY_PRESSED, System.currentTimeMillis(), 0, KeyEvent.VK_SHIFT, KeyEvent.CHAR_UNDEFINED));
            for (int r = 0; r < dropOrder.length; r++) {
                if (Inventory.getItemInSlot(dropOrder[r]) != null && Arrays.asList(droppables).contains(Inventory.getItemInSlot(dropOrder[r]).getID())) {
                    Mouse.click(invRects[dropOrder[r]]);
                }
                try {
                    Thread.sleep(random(60,260));
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
            }
          //  canvas.dispatchEvent(new KeyEvent(canvas, KeyEvent.KEY_RELEASED, System.currentTimeMillis(), 0, KeyEvent.VK_SHIFT, KeyEvent.CHAR_UNDEFINED));
            Mouse.getMouseSettings().resetSpeed();
            instance.setKeyboardInputEnabled(false);

        }

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    This instead of looping through a while statement along the lines of while inv contains grimy herb click herb. From memory interaction with a more ahk methodology was better for antiban

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    Not tested but something like this should work for cleaning herbs:
     

    private void cleanHerbs()
    {
        for(int i = 0; i < 28; i++)
        {
            if(Inventory.getItemInSlot(i) != null)
            {
                if(Inventory.getItemInSlot(i).getName().contains("Grimy"))
                {
                    Inventory.getItemInSlot(i).interact();
                    int inventorySlot = i;
                    sleepUntil(() -> !Inventory.getItemInSlot(inventorySlot).getName().contains("Grimy"),
                            Calculations.random(1500, 2500));
                }
            }
        }
    }
    
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