drkush93   0 Share Posted September 15 Giant rat bone, Unicorn bone, Wolf bone, Rat bone, Baby dragon bone, Jogre bone, Zogre bone, Mogre bone, Zombie bone, Werewolf bone, Moss giant bone, Fire giant bone, Ghoul bone, Troll bone, Experiment bone, Rabbit bone, Basilisk bone, Desert lizard bone, Jackal bone Link to comment Share on other sites More sharing options...
Zawy   879 Author Share Posted September 15 (edited) 1 minute ago, drkush93 said: Giant rat bone, Unicorn bone, Wolf bone, Rat bone, Baby dragon bone, Jogre bone, Zogre bone, Mogre bone, Zombie bone, Werewolf bone, Moss giant bone, Fire giant bone, Ghoul bone, Troll bone, Experiment bone, Rabbit bone, Basilisk bone, Desert lizard bone, Jackal bone I'm pretty sure you can bury jogre bones and wolf bones Edited September 15 by Zawy Link to comment Share on other sites More sharing options...
drkush93   0 Share Posted September 15 (edited) there is a difference betrween jogre bones and jogre bone, etc Edited September 15 by drkush93 Link to comment Share on other sites More sharing options...
Zawy   879 Author Share Posted September 16 14 minutes ago, drkush93 said: there is a difference betrween jogre bones and jogre bone, etc Live soon. Link to comment Share on other sites More sharing options...
drkush93   0 Share Posted September 16 TY 💌 Link to comment Share on other sites More sharing options...
SDN Bot   115 Share Posted September 16 Dreamy AIO Skiller Elite has been updated and is now live on the SDN!It's currently at v5.2 and is available in the client!Changes:Fixed burying bones from Rag and Bone Man I questTime since request was made: 11 hours, 13 minutes, 28 secondsThanks! Link to comment Share on other sites More sharing options...
Zawy   879 Author Share Posted September 16 Some new 99s this week! Link to comment Share on other sites More sharing options...
Arminaz321   0 Share Posted September 16 Hi there, Awesome script and running nicely so far. Few concerns. Firemaking doesn't always run properly. If I make the first fire and resume the script, it runs great. However, if I let it sit, it collects logs from the bank properly but takes some time between each log lit causing the animation of starting fire. While this works, but if you could add some speed on it, it would be awesome. Motherlode mine minigame works great but it moves the player towards the mine even if the ore is going towards the sack. Only after the ore reaches the sack does the script move the player back. This could be problematic as it is fairly obvious. Ran agility script today and ran into this error which it told me to tell the developer: [INFO] Looking for another solver...  [INFO] Solvers all finished! [WARN] This script threw an error, contact the script writer.  [ERROR] Exception has occurred while running! Please report error to developer if problem persists:    java.lang.NullPointerException    at org.zawy.bD.lambda$clickRoofTop$21(bD.java:542)    at org.dreambot.api.methods.interactive.GameObjects.lambda$all$0(GameObjects.java:112)    at java.util.stream.ReferencePipeline$2$1.accept(Unknown Source)    at java.util.ArrayList$ArrayListSpliterator.forEachRemaining(Unknown Source)    at java.util.stream.AbstractPipeline.copyInto(Unknown Source)    at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source)    at java.util.stream.ReduceOps$ReduceOp.evaluateSequential(Unknown Source)    at java.util.stream.AbstractPipeline.evaluate(Unknown Source)    at java.util.stream.ReferencePipeline.collect(Unknown Source)    at org.dreambot.api.methods.interactive.GameObjects.all(GameObjects.java:113)    at org.dreambot.api.methods.interactive.GameObjects.closest(GameObjects.java:131)    at org.dreambot.api.methods.interactive.GameObjects.closest(GameObjects.java:125)    at org.zawy.bD.e(bD.java:541)    at org.zawy.bD.onLoop(bD.java:397)    at a.onLoop(a.java:227)    at org.dreambot.api.script.AbstractScript.run(AbstractScript.java:256)    at java.lang.Thread.run(Unknown Source) Nonetheless, great script so far. I would really love to see you create another script to run the JAD run. Link to comment Share on other sites More sharing options...
Zawy   879 Author Share Posted September 16 1 minute ago, Arminaz321 said: Hi there, Awesome script and running nicely so far. Few concerns. Firemaking doesn't always run properly. If I make the first fire and resume the script, it runs great. However, if I let it sit, it collects logs from the bank properly but takes some time between each log lit causing the animation of starting fire. While this works, but if you could add some speed on it, it would be awesome. Motherlode mine minigame works great but it moves the player towards the mine even if the ore is going towards the sack. Only after the ore reaches the sack does the script move the player back. This could be problematic as it is fairly obvious. Ran agility script today and ran into this error which it told me to tell the developer: [INFO] Looking for another solver...  [INFO] Solvers all finished! [WARN] This script threw an error, contact the script writer.  [ERROR] Exception has occurred while running! Please report error to developer if problem persists:    java.lang.NullPointerException    at org.zawy.bD.lambda$clickRoofTop$21(bD.java:542)    at org.dreambot.api.methods.interactive.GameObjects.lambda$all$0(GameObjects.java:112)    at java.util.stream.ReferencePipeline$2$1.accept(Unknown Source)    at java.util.ArrayList$ArrayListSpliterator.forEachRemaining(Unknown Source)    at java.util.stream.AbstractPipeline.copyInto(Unknown Source)    at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source)    at java.util.stream.ReduceOps$ReduceOp.evaluateSequential(Unknown Source)    at java.util.stream.AbstractPipeline.evaluate(Unknown Source)    at java.util.stream.ReferencePipeline.collect(Unknown Source)    at org.dreambot.api.methods.interactive.GameObjects.all(GameObjects.java:113)    at org.dreambot.api.methods.interactive.GameObjects.closest(GameObjects.java:131)    at org.dreambot.api.methods.interactive.GameObjects.closest(GameObjects.java:125)    at org.zawy.bD.e(bD.java:541)    at org.zawy.bD.onLoop(bD.java:397)    at a.onLoop(a.java:227)    at org.dreambot.api.script.AbstractScript.run(AbstractScript.java:256)    at java.lang.Thread.run(Unknown Source) Nonetheless, great script so far. I would really love to see you create another script to run the JAD run. Hey, What settings do you use for the motherlode mine script? For the agility error you can safely ignore that, it won't break the script. Link to comment Share on other sites More sharing options...
Arminaz321 Â Â 0 Share Posted September 16 2 minutes ago, Zawy said: Hey, What settings do you use for the motherlode mine script? For the agility error you can safely ignore that, it won't break the script. Hey, The issue I described happens with Deposit full Sack enabled or not, it just does the same after the sack has reached the red (around 81 or so). Special Attack works great. Link to comment Share on other sites More sharing options...
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