lacergunn 2 Posted July 26, 2021 I'm trying to have my script match the camera angle provided by some specs in a text file (pitch, yaw, zoom), but for some reason the Camera.keyboardRotateTo method is a few degrees off every time. I'm trying to get the camera to match exactly (I'm writing a multiboxer), and the camera being off slows the script down, since every few actions the bot's camera rotates all the way around to the target coordinates. Any way to fix this? And also, is there any way to tell the camera to rotate in a specific way (left or right)? If I can't fix the big issue, having it so that the camera doesn't do a full turn would save time.
Pandemic 2818 Posted July 26, 2021 Our rotate methods aren't exact (otherwise it'd take forever to get exactly to that point, and sometimes it isn't even possible), so for something like that you'd need to manually perform the camera movement by sending events to the canvas yourself
lacergunn 2 Author Posted July 26, 2021 3 hours ago, Pandemic said: Our rotate methods aren't exact (otherwise it'd take forever to get exactly to that point, and sometimes it isn't even possible), so for something like that you'd need to manually perform the camera movement by sending events to the canvas yourself fuck
Recommended Posts
Archived
This topic is now archived and is closed to further replies.