Nynjal 2 Posted June 15, 2021 Hey everyone! I was interested in measuring game ticks and I did this by clicking on random tiles and calculating the delta between the click and when my character begins moving (Players.localPlayer.isMoving() == true). After doing this a few dozen times, it seems like the delta is < 1s, but not < 0.6s (+ some small term), which is the actual time according to online sources. Does anyone have any ideas why this could be? I don't seem to have any lag when I run these tests. Thanks!
SubCZ 284 Posted June 15, 2021 I've tried this in the past and I am definitely measuring intervals anywhere from 300ms to 900ms. Make sure you are doing this on a world that is in your region, otherwise targeting specific ticks consistently becomes next to impossible. There's a good chance that isMoving() doesn't return true immediately at the start of a new tick either, I've personally found XP drops to be most reliable to time this sort of stuff.
Nynjal 2 Author Posted June 15, 2021 22 minutes ago, SubCZ said: I've tried this in the past and I am definitely measuring intervals anywhere from 300ms to 900ms. Make sure you are doing this on a world that is in your region, otherwise targeting specific ticks consistently becomes next to impossible. There's a good chance that isMoving() doesn't return true immediately at the start of a new tick either, I've personally found XP drops to be most reliable to time this sort of stuff. OK, that's a good sanity check then, as I saw nearly everything below 900ms. There aren't many points, but it's kind of a cool pattern when they are ordered by time. I also wonder why the horizontal clusters exist: (If the game ticks were truly 600ms + I am measuring correctly, the points should all be under the purple line)
Nynjal 2 Author Posted June 15, 2021 We see a more granular version of the same patterns when we quadruple the points:
Recommended Posts
Archived
This topic is now archived and is closed to further replies.