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  • Can I do this to measure game ticks?


    Nynjal

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    Hey everyone!

    I was interested in measuring game ticks and I did this by clicking on random tiles and calculating the delta between the click and when my character begins moving (Players.localPlayer.isMoving() == true).

    After doing this a few dozen times, it seems like the delta is < 1s, but not < 0.6s (+ some small term), which is the actual time according to online sources. Does anyone have any ideas why this could be? I don't seem to have any lag when I run these tests.

    Thanks!

     

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    I've tried this in the past and I am definitely measuring intervals anywhere from 300ms to 900ms. Make sure you are doing this on a world that is in your region, otherwise targeting specific ticks consistently becomes next to impossible. There's a good chance that isMoving() doesn't return true immediately at the start of a new tick either,  I've personally found XP drops to be most reliable to time this sort of stuff.

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    22 minutes ago, SubCZ said:

    I've tried this in the past and I am definitely measuring intervals anywhere from 300ms to 900ms. Make sure you are doing this on a world that is in your region, otherwise targeting specific ticks consistently becomes next to impossible. There's a good chance that isMoving() doesn't return true immediately at the start of a new tick either,  I've personally found XP drops to be most reliable to time this sort of stuff.

    OK, that's a good sanity check then, as I saw nearly everything below 900ms. There aren't many points, but it's kind of a cool pattern when they are ordered by time. I also wonder why the horizontal clusters exist:

    (If the game ticks were truly 600ms + I am measuring correctly, the points should all be under the purple line)

    image.thumb.png.49b5255d154ac6232022165d0120ef4f.png

     

     

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