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  • Script lag?


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    Gameobject and npc interactions doesn't seem to work properly. Stopping and restarting the script seems to work but only for that once. Made a simple script which buys basket. Once inventory is full, runs to the bank.

    log("Opening bank");
        sleepUntil(Bank::isOpen, 2000);

    The log gets printed in console but the bank is never opened. Stopping the script and restarting it seems to work. Same happens while talking with the merchant. Walks to the shop and then stops. Restart script and starts talking with the merchant only then. And so it repeats.

    Thought it was being caused because of a proxy. Switched to main ip, still happening. 

    Cross checked the code many times, no errors or bugs there, works as expected. So wondering if this is a client issue.

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