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  • Script threw an error | Can't pick up bones?


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     public void bonesObject() {
            GameObject bones = GameObjects.closest(gameObject -> gameObject != null && gameObject.getName().equals("Bones"));
            if(chickenLocation.contains(getLocalPlayer())) {
                if(bones.interact("Take")) {
                    sleepUntil(() -> Inventory.contains("Bones"), 2000);
                    if(Inventory.contains("Bones")) {
                        Inventory.interact("Bones", "Bury");
                        sleepUntil(() -> !Inventory.contains("Bones"), 5000);
            } else if(!chickenLocation.contains(getLocalPlayer())) {
                if(new Walking().walk(chickenLocation.getCenter())) {
                    sleep(Calculations.random(1000, 3000));

    Either I'm an idiot, or I don't understand something. The method above should interact with the closest bones by picking them up and burying them if they are in the player's inventory.

    I honestly have no idea why its giving me an error in dreambot's console.
    If anyone could help me out, I would really appreciate it


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    7 hours ago, TheCloakdOne said:

    if there are no bones in the area bones will == null, you cant interact on null so it throws NPE

    But it throws an error even though that there are bones in the area

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