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  • How to switch from killing to looting case


    kolmassammas

    Recommended Posts

    Posted

    Hey. Can't get my mind over it. How to switch killing and looting cases logically with the getState().

    Right know its something like this.

    private State getState() {
        if (!Players.localPlayer().isInCombat() && rats.contains(Players.localPlayer())) {
            return State.LOOKINGFORMOB;
        } else if(Players.localPlayer().isInCombat() && rats.contains(Players.localPlayer())){
            return State.KILLING;
        } 
        return state;
    }

    But how would i switch it to looting. 

     

    Posted

    Maybe before the other two you could check if there are any GroundItem's with what you want to loot, and if it's there return a LOOTING state :) 

    Posted

    You can sleepUntil the mob is dead and then sleeUntil it spawns loot, and then handle looting.

    So,

    if(rat.interact("Attack)){

    MethodProvider.sleepUntil(() -> Client.getLocalPlayer().isInCombat(), Calculations.random(7000,12000));

    if(Client.getLocalPlayer().isInCombat()){

    MethodProvider.sleepUntil(() -> Client.getLocalPlayer().getInteractingCharacter().getHealthPercentage <= 0 || !Client.getLocalPlayer().isInCombat(), Calculations.random(30000,40000)

    }

    # Then handle looting

     

     

    Posted

    If you want to make a state for it, then I dunno, I'd just suggest handling it after it kills the mob in the killing state

    Archived

    This topic is now archived and is closed to further replies.

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