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  • How to switch from killing to looting case


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    Hey. Can't get my mind over it. How to switch killing and looting cases logically with the getState().

    Right know its something like this.

    private State getState() {
        if (!Players.localPlayer().isInCombat() && rats.contains(Players.localPlayer())) {
            return State.LOOKINGFORMOB;
        } else if(Players.localPlayer().isInCombat() && rats.contains(Players.localPlayer())){
            return State.KILLING;
        return state;

    But how would i switch it to looting. 


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    You can sleepUntil the mob is dead and then sleeUntil it spawns loot, and then handle looting.



    MethodProvider.sleepUntil(() -> Client.getLocalPlayer().isInCombat(), Calculations.random(7000,12000));


    MethodProvider.sleepUntil(() -> Client.getLocalPlayer().getInteractingCharacter().getHealthPercentage <= 0 || !Client.getLocalPlayer().isInCombat(), Calculations.random(30000,40000)


    # Then handle looting



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