sl1nky 2 Posted December 8, 2020 I would like to disable the camera movement when i call Walking.walk(). Is this possible? For example; it rotates the camera to the same position, every time it attempts to interact with a ladder. This creates a pattern, walking to and from a bank.
Roma 2221 Posted December 9, 2020 You will have to slightly modify walking and as for the interactions you will have to do something like this: Entity e = getSomeEntity(); if (e != null) { EntityDestination ed = new EntityDestination(e); if (new InteractionEvent(ed).interact("action", InteractionSetting.EMPTY_SETTING)) { ... } }
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