sergbot 0 Posted November 24, 2020 So I just do Walking.walk(GoblinSpot.getCenter()); However it spams really fast and hard. Anyway i can put like a 3 second pause between the walkflags? Thanks a huge deal in advance.
holic 237 Posted November 24, 2020 Wrap it with a check to see if you should walk: (Also maybe randomize the tile a bit) if (Walking.shouldWalk(Calculations.random(2, 8))) { Walking.walk(GoblinSpot.getCenter().getRandomizedTile(2)); sleep(50, 1500); }
una_maquina 35 Posted December 2, 2020 Add sleeping. sleep(Calculations.random(1600,2200)); Also, like Holic said: you should randomize the tile, there's no reason not to. Walking.walk(yourArea.getRandomTile()); Full code: if(!yourArea.contains(getLocalPlayer())){ Walking.walk(yourArea.getRandomTile()); sleep(Calculations.random(1600,2200)); }
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