holic 233 Author Share Posted November 5, 2020 Update 0.92 New GUI Added saving/loading configuration Safing fixed Dungeon path hacks begun, some f2p areas work Death bug fixed Other bug fixes Link to comment Share on other sites More sharing options...
creaseme 1 Share Posted November 5, 2020 (edited) when it levels it will stand trying to attack in place until the level up dialogue is pressed through, only have noticed this happen at seagulls, could just be a problem around port sarim no errors were thrown edit: it basically just stays facing the next seagul it was going to attack as it leveled up Edited November 5, 2020 by creaseme Link to comment Share on other sites More sharing options...
holic 233 Author Share Posted November 5, 2020 54 minutes ago, creaseme said: when it levels it will stand trying to attack in place until the level up dialogue is pressed through, only have noticed this happen at seagulls, could just be a problem around port sarim no errors were thrown edit: it basically just stays facing the next seagul it was going to attack as it leveled up Thanks, I'll look into it. Can you confirm it's still happening with version 0.925? Link to comment Share on other sites More sharing options...
creaseme 1 Share Posted November 7, 2020 hey it will click things its killed as they are falling over and dying even when there is no looting options enabled Link to comment Share on other sites More sharing options...
creaseme 1 Share Posted November 7, 2020 On 11/5/2020 at 12:07 PM, holic said: Thanks, I'll look into it. Can you confirm it's still happening with version 0.925? i havent seen it happen today but i was doing cows, i can test it with a new batch of bois tomorrow at seagulls Link to comment Share on other sites More sharing options...
holic 233 Author Share Posted November 7, 2020 38 minutes ago, creaseme said: hey it will click things its killed as they are falling over and dying even when there is no looting options enabled It'll click dead NPCs and loot when it shouldn't? Mind clarifying what you mean exactly? 32 minutes ago, creaseme said: i havent seen it happen today but i was doing cows, i can test it with a new batch of bois tomorrow at seagulls Also, please confirm you're at least on version 0.925 so I can make sure it's still a relevant issue. Link to comment Share on other sites More sharing options...
holic 233 Author Share Posted November 7, 2020 (edited) Update 0.93 BIG UPDATE, SMALL NUMBER CHANGE! FULL EQUIPMENT SWITCHING ADDED! Added full equipment switching Capture equipment sometimes fails, will fix soon. Removed unique profiles temporarily Bug fixes Edited November 7, 2020 by holic Link to comment Share on other sites More sharing options...
creaseme 1 Share Posted November 7, 2020 1 minute ago, holic said: It'll click dead NPCs and loot when it shouldn't? Mind clarifying what you mean exactly? Also, please confirm you're at least on version 0.925 so I can make sure it's still a relevant issue. it says v1.0 and it clicks an npc after its died amost every time Link to comment Share on other sites More sharing options...
holic 233 Author Share Posted November 7, 2020 2 minutes ago, creaseme said: it says v1.0 and it clicks an npc after its died amost every time Yeah that's an issue with the SDN, what does the version number on screen say while the script is running? Link to comment Share on other sites More sharing options...
creaseme 1 Share Posted November 7, 2020 2 minutes ago, holic said: Yeah that's an issue with the SDN, what does the version number on screen say while the script is running? v0.926 Link to comment Share on other sites More sharing options...
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