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  • Please Critique My Script


    gothdad

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    Here's my first script i've ever written. it's a basic script that buys then banks wizard mind bombs.  Please critique it.

     

    
    import org.dreambot.api.methods.Calculations;
    import org.dreambot.api.script.AbstractScript;
    import org.dreambot.api.script.ScriptManifest;
    import org.dreambot.api.script.Category;
    import org.dreambot.api.wrappers.interactive.GameObject;
    import org.dreambot.api.wrappers.interactive.NPC;
    import org.dreambot.api.methods.map.Area;
    
    @ScriptManifest(author = "gothdad", name = "WMBBuyer", version = 1.0, description = "Buys Wizard Mind Bombs in Falador", category = Category.MONEYMAKING)
    public class main extends AbstractScript {
    
    	private final Area BANK_AREA = new Area(2943, 3372, 2947, 3368);
    	private final Area BAR_AREA = new Area(2955, 3375, 2960, 3366);
    
    	public void onStart() {
    		log("Script Started");
    	}
    
    	private enum State {
    		BUY, BANK, WALKBANK, WALKBAR, WAIT,
    
    	};
    
    	private State getState() {
    		if (getInventory().isFull() || getInventory().count("Coins") <= 3)
    			if (BANK_AREA.contains(getLocalPlayer())) {
    				return State.BANK;
    			}
    
    			else {
    				return State.WALKBANK;
    			}
    
    		if (!getInventory().isFull()) // if player is in bar, buy wizard mind bombs
    			if (BAR_AREA.contains(getLocalPlayer())) {
    				return State.BUY;
    			}
    
    			else {
    				return State.WALKBAR;
    
    			}
    		return State.WAIT;
    	}
    
    	public void onExit() {
    
    	}
    
    	@Override
    	public int onLoop() {
    		log(getState().toString());
    		switch (getState()) {
    		case BANK:
    			GameObject bank = getGameObjects().closest("Bank booth");
    			if (bank != null) {
    				getMouse().click(bank, false);
    			}
    			if (getBank().isOpen()) {
    				getBank().depositAll("Wizard's Mind Bomb");
    			}
    			if (getBank().isOpen() && getInventory().count("Coins") < 3 && getBank().count("Coins") > 81 ) {
    				getBank().withdrawAll("Coins");
    			}
    			if (getBank().isOpen() && getInventory().count("Coins") < 3 && getBank().count("Coins") < 81 ) {
    				log("you are too poor for this script");
    			}
    
    			break;
    
    		case BUY:
    			NPC kaylee = getNpcs().closest("Kaylee");
    			if (!getDialogues().inDialogue() == true) {
    				kaylee.interact("Talk-To");
    				sleep(1000);
    			}
    			if (getDialogues().inDialogue() == true) {
    				getDialogues().spaceToContinue();
    				sleep(1000);
    				getDialogues().spaceToContinue();
    				sleep(1000);
    				getDialogues().spaceToContinue();
    				sleep(1000);
    				getKeyboard().type("2");
    				getDialogues().spaceToContinue();
    				sleep(1000);
    				getDialogues().spaceToContinue();
    				sleep(1000);
    				getDialogues().spaceToContinue();
    
    			}
    
    			else {
    				log("need more coins");
    
    			}
    
    			break;
    
    		case WALKBANK:
    			getWalking().walk(BANK_AREA.getRandomTile());
    			sleepUntil(() -> BANK_AREA.contains(getLocalPlayer()), 2000);
    			break;
    
    		case WALKBAR:
    			getWalking().walk(BAR_AREA.getRandomTile());
    			sleepUntil(() -> BAR_AREA.contains(getLocalPlayer()), 2000);
    			break;
    
    		case WAIT:
    // WAIT
    			break;
    
    		}
    
    		return Calculations.random(500, 600);
    	}
    
    }

     

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    Welcome :) here's a list of improvements based on first glance:

    • Use sleepUntil with an appropriate condition after performing an action whenever possible to avoid repeatedly interrupting and re-executing the same action.
    • Use 'else if' to only perform one action per loop (saves performance from unnecessarily checking conditions).
    • Randomize all your sleeps (a hard coded sleep(1000) makes the bot very detectable)
    • Use bank.interact instead of getMouse.click (your bot will automatically use the right-click menu if there is another object in front of the bank this way)
    • Use a non-uniform distribution for sleep times, preferably a skewed one (helps your bot stay undetected)
    • (Optional, but recommended) Instead of relying on the return value of the loop for delays between actions, return a low value in the loop and place sleeps right before executing each action (make sure to recheck the action condition after the sleep); using the return value of the loop for delays makes it so that occasionally the loop cycle lines up perfectly with a condition becoming true which gives your bot superhuman reaction times.

    You might want to separate your logic in different files as well when implementing this. Good luck!

     

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    Hey, try not to use static sleeps, and basically what Sub said. I have a snippet for you, try to script in a way that you are not doing one action per loop, like so:
     

    // Null check bank
    if (bank != null) {
                
                // Interact with bank (instead of using Mouse)
                if (bank.interact()) {
                    
                    // If interact was successful and bank is open
                    if (getBank().isOpen()) {
                        
                        // We only want coins in the inventory so we can buy mind bombs
                        if (getInventory().containsOnly("Coins")) {
                            
                            // Assuming we have coins, check if have enough for 1 inventory of mind bombs
                            if (getInventory().count("Coins") >= 81) {
                                getBank().close();
                                break;
                                
                            // If we don't have enough coins in our inventory, check if bank does
                            } else if (getBank().count("Coins") >= 81) {
                                getBank().withdrawAll("Coins");
    
                            } else {
                                log("you are too poor for this script");
                            }
                            
                            // Finally, if inventory doesn't only contain coins, bank all except coins
                            // It will loop again doing all checks and close the bank and break from bank case
                        } else {
                            getBank().depositAllExcept("Coins");
                        }
                    }
                }
            }


    Other than what was mentioned nice job :)

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