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  • Dealing with Resizable Window in Tutorial Island


    m4rr3co

    Recommended Posts

    Posted

    This snippet is meant to be used at the very first NPC encounter your brand new account have at Tutorial Island when opening Tab.Options isn't available. It will start a conversation with the npc and from then it's normal getDialogues management.

            if (c.getClientSettings().isResizableActive()) {
                NPC guide = c.getNpcs().closest(npcName);
                if (c.getDialogues().getOptions() != null && c.getDialogues().chooseOption(1))
                    MethodProvider.sleepUntil(() -> c.getDialogues().canContinue(), Calculations.random(3000, 3500));
                else if (c.getDialogues().canContinue() && c.getDialogues().spaceToContinue())
                    MethodProvider.sleepUntil(() -> c.getDialogues().canContinue() ||
                            c.getDialogues().getOptions() != null,Calculations.random(3000,3500));
                else if(guide != null) {
                    Point p = guide.getModel().calculateCenterPoint();
                    Rectangle GAME_SCREEN = new Rectangle(5, 5, 511, 333);
                    Rectangle CANVAS = new Rectangle(0, 0, 765, 503);
                    int heightAdjust = 0;
                    int widthAdjust = 0;
                    p.setLocation(p.getX() * (CANVAS.getWidth() / GAME_SCREEN.getWidth())+widthAdjust, p.getY() * (CANVAS.getHeight() / GAME_SCREEN.getHeight())+heightAdjust);
                    c.getMouse().hop(p);
                    if (c.getClient().getMenu().contains("Talk-to")) {
                        c.getMouse().click();
                        MethodProvider.sleepUntil(() -> c.getDialogues().canContinue(), 10000);
                    }
                }
            }

    Would love to hear opinions on how to optimize this.

    ps.: i'm not the original author, i just can't find his topic

    • 2 years later...
    Posted
    Quote

    if (c.getClientSettings().isResizableActive()) {
        NPC guide = c.getNpcs().closest(npcName);
        boolean canContinue = c.getDialogues().canContinue();
        boolean hasOptions = c.getDialogues().getOptions() != null;

        switch (true) {
            case hasOptions:
                if (c.getDialogues().chooseOption(1)) {
                    MethodProvider.sleepUntil(() -> c.getDialogues().canContinue(), Calculations.random(3000, 3500));
                }
                break;
            case canContinue && c.getDialogues().spaceToContinue():
                MethodProvider.sleepUntil(() -> c.getDialogues().canContinue() || c.getDialogues().getOptions() != null,
                        Calculations.random(3000, 3500));
                break;
            case guide != null:
                Point adjustedPoint = guide.getModel().calculateCenterPoint()
                        .getMatrix(c.getClient()).getPoint();
                Rectangle GAME_SCREEN = new Rectangle(5, 5, 511, 333);
                Rectangle CANVAS = new Rectangle(0, 0, 765, 503);
                int heightAdjust = 0;
                int widthAdjust = 0;
                adjustedPoint.setLocation(adjustedPoint.getX() * (CANVAS.getWidth() / GAME_SCREEN.getWidth())
                        + widthAdjust, adjustedPoint.getY() * (CANVAS.getHeight() / GAME_SCREEN.getHeight()) + heightAdjust);
                c.getMouse().hop(adjustedPoint);
                if (c.getMenu().interact("Talk-to")) {
                    MethodProvider.sleepUntil(() -> c.getDialogues().canContinue(), 10000);
                }
                break;
            default:
                break;
        }
    }
     

     

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