yetanotherbot 4 Posted April 3, 2020 I've noticed that it's possible to end up with multiple AbstractWebNode sharing the same node ID. This causes some interesting side effects. For example, tearing down custom nodes with clearCustomNodes() can also delete standard nodes without warning. A client restart is required to restore the original web. It happens when a node is added too close to an existing node (specifically less than 5 tiles). I've implemented a proximity check as a workaround. Is this a bug or by design? Couldn't find any reference in the docs. Thanks
Nuclear Nezz 2108 Posted April 3, 2020 I don't think that should happen, no. I'll take a look at it this weekend if I can. Thanks for the report! Especially where you specify that it's less than 5 tiles, that's really helpful for me to go look into the bug. I appreciate that.
yetanotherbot 4 Author Posted April 3, 2020 Thanks Nezz! Appreciate it. If it doesn't reproduce easily let me know and I'll put together a code sample.
Nuclear Nezz 2108 Posted April 11, 2020 On 4/3/2020 at 10:55 AM, yetanotherbot said: Thanks Nezz! Appreciate it. If it doesn't reproduce easily let me know and I'll put together a code sample. I'm going to add in some synchronization checks on the add/remove methods, maybe there's just a problem concurrency. It'll be in the next release, though I'm not sure when that release is going to be at the moment.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.