Batko 0 Share Posted October 13, 2019 Hi, I've learned that custom web nodes are quite powerful when writing your own script functionality, see e.g.: This is a very nice example to use if you want to extend your walking functionality to a dungeon since the Y position of all tiles jump across >9000 and you can add a node to become a bridge between the two. My question: Is it possible to extend this tool to also add nodes for different elevations? Examples are areas as e.g., Lumbridge mill (three floors for same X,Y area of tiles), Lumbridge castle/bank, etc... Since the thread above uses AbstractNode, the API only considers the X,Y positions of the tiles and not the Z position. I'm interested in knowing if it is possible to use Dreambot's walking functionalities and custom webnodes in a smart way to get these connections working? Or, does one simply need to write some own logic for accessing areas with similar X,Y tiles but varying Z tile. Hopefully my question is clear enough. Link to comment Share on other sites More sharing options...
Nuclear Nezz 2040 Share Posted October 13, 2019 The web doesn't handle up/down, only the global map. Local walking is used for going up/down within your local area. Link to comment Share on other sites More sharing options...
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