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  • Lumbridge funky door


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    I can't seem to get the door gameObject, it just returns a null pointer exception. If I try and add the door as a passableObject it just doesn't seem to get it. 

    Any ideas on how to get around this? Preferably in an elegant way. I guess I could walk to a specific spot, put the camera in a specific space and click the area of the door. But that feels a bit janky.

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    2 hours ago, JagexPlease said:

    it just returns a null pointer exception

    It returns null, which can be checked so a null pointer exception doesn't get thrown.

    Show some code if you want to get help.

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    8 hours ago, JagexPlease said:

    Yeah I can check it, but that doesn't help actually interacting with the door itself. Meaning the bot just chills outside doing nothing.


    8 hours ago, Evil Bob said:

    Show some code if you want to get help.

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    Fill in the respective parameters for your application but this should work.

    GameObject Door = getGameObjects().closest(door -> door != null
    				&& door.getName().equalsIgnoreCase("DoorNameHere") && door.getTile().equals(new Tile(420, 6969)));


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