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  • canReach or the equivalent


    PhaseCoder

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    fdoohh after i dug up some old sources lol

     

     

    public int pathLengthTo(final Tile dest, final boolean isObject) {
        final Tile curPos = Data.getMyPlayer().getTile();
        return pathLengthBetween(curPos, dest, isObject);
    }
    
    
    public int pathLengthBetween(final Tile start, final Tile dest, final boolean isObject) {
        return dijkstraDist(start.getX() - getClient().getBaseX(), // startX
                start.getY() - getClient().getBaseY(), // startY
                dest.getX() - getClient().getBaseX(), // destX
                dest.getY() - getClient().getBaseY(), // destY
                isObject); // if it's an object, accept any adjacent tile
    }

     

    public boolean canReach(final Tile dest, final boolean isObject) {
        return pathLengthTo(dest, isObject) != -1;
    }
    
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