Devansmain 0 Posted August 11, 2018 I noticed the API didn't contain any staff autocast functionality so I was able to implement selecting spells with the use of widgets, but now I have a question. Is there any way to know what spell is set as autocast? Or maybe even what spell is being used in combat? I'm trying to implement progressive functionality into an autofighter. Thanks.
ArmyofDragons 28 Posted August 11, 2018 As far as I know the only way you can identify which spell is autocast is finding the Widget in the Combat Tab and seeing if you can grab the ID / Widget for the spell icon of the auto-cast option. I haven't tested this out yet but if I find a way to do so I'll let you know.
Xephy 237 Posted August 11, 2018 Current autocast spell is identified by playersettings (varps). Use the game debugger to view your playersettings and see how the values change as you autocast different spells.
Devansmain 0 Author Posted August 11, 2018 1 hour ago, ArmyofDragons said: As far as I know the only way you can identify which spell is autocast is finding the Widget in the Combat Tab and seeing if you can grab the ID / Widget for the spell icon of the auto-cast option. I haven't tested this out yet but if I find a way to do so I'll let you know. That’s what I was thinking too but seems cumbersome and unnecessary. Probably not good for anti-ban either considering you’d have to check the combat tab every few seconds/minutes/npcs killed. 😕 22 minutes ago, Xephy said: Current autocast spell is identified by playersettings (varps). Use the game debugger to view your playersettings and see how the values change as you autocast different spells. Interesting. I’ll check that out in a bit and see if I can figure it out. Thanks, Xephy!
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