JustSoPro 0 Posted July 5, 2018 Can y'all add a GameItem.exists() check in the next version of the bot for the GameItem.interact() method because currently if someone else picks up the item while the bot is moving it's mouse over to pick it up, it will right click and check the spot 3 times which looks really bot like.
ArmyofDragons 28 Posted July 5, 2018 31 minutes ago, Nex said: just write ur own interaction method Zzz What a productive and intuitive response. 🙄 @JustSoProI think that would be a good idea. That bot also has other faulty mouse functionalities that need to be looked into as well, but in the mean time you can try working on your own method using the Mouse class provided in the API.
Nex 2546 Posted July 5, 2018 2 minutes ago, ArmyofDragons said: What a productive and intuitive response. 🙄 @JustSoProI think that would be a good idea. That bot also has other faulty mouse functionalities that need to be looked into as well, but in the mean time you can try working on your own method using the Mouse class provided in the API. Thank you for recognising my ability to give a productive and intuitive response.
JustSoPro 0 Author Posted July 5, 2018 1 hour ago, Nex said: Thank you for recognising my ability to give a productive and intuitive response. Never said I couldn't write my own method, but every script that interacts with ground items without making a custom method can easily be detected by this. This is the section for bugs so I posted the bug in the section, no need to act like you are better than anyone else baby this is a community not a drug ring.
Nex 2546 Posted July 5, 2018 1 hour ago, JustSoPro said: Never said I couldn't write my own method, but every script that interacts with ground items without making a custom method can easily be detected by this. This is the section for bugs so I posted the bug in the section, no need to act like you are better than anyone else baby this is a community not a drug ring. i was actually offering advice since thats how i solved the same issue u had.
ArmyofDragons 28 Posted July 5, 2018 1 hour ago, Nex said: i was actually offering advice since thats how i solved the same issue u had. There was nothing wrong in that but it was kind of in a "shitpost"/rude format (seemed like it, but maybe it's how you post sometimes no offense intended) and OP was implying that he was suggesting for it to be fixed, because people who come and use the API assume that things do work and don't have to do their own "methods". I am not saying this client is perfect (as I have methods of my own for other things) but he was implying the latter to be fixed in the API.
ArmyofDragons 28 Posted July 6, 2018 I found another issue, but with GroundItem.interact(). Sometimes the interact method is called, but the mouse does not move and does not try picking up the ground item, even when it's literally right in front of the player and on the screen. It will sit there as if it is moving the mouse (but isn't) and then continues like it has finished interacting/using an action on the item. I think it may be an issue with how the mouse is trying to move towards the 'click box' of the Ground Item, and if it somehow calculates that it can't "click it", then it just continues like nothing happened. There are several ways to fix this, such as checking if that item is picked up, and just calling interact() again, or using interactForceRightClick() --> but this may not work/fix it.
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