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  • sleep until or sleep while


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    Condition inCombat = new Condition(){
       public boolean verify(){
           return getLocalPlayer().isInCombat();


    sleepUntil(inCombat, 2000);


    This sleeps until either 1 or 2 are true:

    1. You're in combat

    2. 2000 milliseconds has passed since the call.


    sleepWhile is the same, but a bit reversed.

    It sleeps while both 1 and 2 are true:

    1. You're in combat (when you're out of combat, it stops)

    2. The time is not up (after 2000 seconds, it stops)


    Hope that helps :)

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