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  • RQuester [50+ Quests]


    Roma

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    A few questions/suggestions.
     

    On death during waterfall, can it use games necklace or something to get back to it's location? Currently, if it dies, it doesn't restock food or supplies, and it begins running from Lumbridge all the way back. Over white wolf mountain, etc. 

    It usually dies there again..

     

    For fight arena, can you make it automatically supply to mage safespot?

    For Tree Gnome Village, can you add support for the mage safespot between the trees west of the Khazard Warlord's location? (when retrieving the 2 orbs from him)

    It's pretty easy to bait him into this position, and he can be killed there with level 1 mage and air strike.

     

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    53 minutes ago, Kairo said:

    A few questions/suggestions.
     

    On death during waterfall, can it use games necklace or something to get back to it's location? Currently, if it dies, it doesn't restock food or supplies, and it begins running from Lumbridge all the way back. Over white wolf mountain, etc. 

    It usually dies there again..

     

    For fight arena, can you make it automatically supply to mage safespot?

    For Tree Gnome Village, can you add support for the mage safespot between the trees west of the Khazard Warlord's location? (when retrieving the 2 orbs from him)

    It's pretty easy to bait him into this position, and he can be killed there with level 1 mage and air strike.

     

    Combat and safe spot mechanic improvements are planed once the remaining quests are added. I want to rework safe spotting in general and add all combat style support to quests like fight arena and dragon slayer. 

    I might look into adding death walking support to some quests as well, we'll see.

    Thanks for the suggestions.

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    On Tree Gnome Village, after it navigates the maze once, it can talk to and travel with Elkoy for the other times. 

    It current runs through the maze every time.

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    30 minutes ago, ruddydeloos said:

    can i have a trail pls

    Authed.

    14 minutes ago, Kairo said:

    On Tree Gnome Village, after it navigates the maze once, it can talk to and travel with Elkoy for the other times. 

    It current runs through the maze every time.

    I don't hardcode dialogues and the current framework doesn't support additional actions when walking.

    BTW that's exactly what I meant about quester part 2.

    Edited by Roma
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    1 hour ago, Kali007 said:

    Can i please try the trial. I want to buy it but wants to see how it works first

    Authed.

    29 minutes ago, Exploited94 said:

    Reacted, Please may I have a trial? Thanks!

    Authed.

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    On 12/29/2018 at 6:07 AM, Roma said:

    It's really not worth for me to put more time into this. I will complete this script by adding the mithril gloves quest line as promised initially. I've spent 1.5 years on this script already. 

    I made a post last month, asking if people would want to see another quester (part 2) on another API. It would be easier for me to maintain it since I use that API in all of my scripts, it's easier to work with and it's better in general. I could also use the experience that I've gained from this script to improve some things. If it gets enough support I'll do it, if not then not :D.

    I would 110% buy that script. I wouldn't even have to think twice lol.

    10 hours ago, Roma said:

    O thanks, I'll push a fix later today.

    Edit: pushed the update (SDN status: pending).

    Fixed. Thanks for the quick patch.

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