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  • onPaint(Graphics graphics) lagging very bad


    TheAppFoundry
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    My script is lagging very bad. The onPaint is being called rapidly as I assume is normal. I'm just trying to draw a rectangle but it lags very badly. I put the main thread to sleep in the onstart to see if there was anything interfering and it still lags. Any ideas?

      @Override
        public void onPaint(Graphics graphics) {
            log("OnPaint Called");
    
            graphics.drawRect(100,100,200,200);
            graphics.setColor(Color.CYAN);
            log("test after rect");
        }
    
     @Override
        public void onStart() {
            try {
                Thread.sleep(10000);
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
            log("On Start Called");
    
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