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  • onPaint(Graphics graphics) lagging very bad


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    My script is lagging very bad. The onPaint is being called rapidly as I assume is normal. I'm just trying to draw a rectangle but it lags very badly. I put the main thread to sleep in the onstart to see if there was anything interfering and it still lags. Any ideas?

        public void onPaint(Graphics graphics) {
            log("OnPaint Called");
            log("test after rect");
        public void onStart() {
            try {
            } catch (InterruptedException e) {
            log("On Start Called");
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