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  • Creating specific area bot will stay inside.


    Rubick
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    private Area Varrock = new Area(3271,3519,3136,3381);

     

    if(!inArea(Varrock)){
        //go to the area
    }else{
        //do whatever you would in the area
    }

     

    private boolean inArea(Area area){
        if(area.contains(getLocalPlayer().getTile())){
            return true;
        }return false;
    }

    Edited by Dezval
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    private Area Varrock = new Area(3271,3519,3136,3381);

     

    if(!inArea(Varrock)){

        //go to the area

    }else{

        //do whatever you would in the area

    }

     

    private boolean inArea(Area area){

        if(area.contains(getLocalPlayer().getTile())){

            return true;

        }return false;

    }

    Or just shortened version

    final Area VARROCK = new Area(x1, y1, x2, y2);
    
    if (VARROCK.contains(getLocalPlayer()) {
    //inside
    } else {
    getWalking().walk(VARROCK.getRandomTile());
    }
    
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    private Area Varrock = new Area(3271,3519,3136,3381);

     

    if(!inArea(Varrock)){

        //go to the area

    }else{

        //do whatever you would in the area

    }

     

    private boolean inArea(Area area){

        if(area.contains(getLocalPlayer().getTile())){

            return true;

        }return false;

    }

     

    Thank you! You also said I could add you on Discord but I need your ID# or some shit. LMK :)

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    Or just shortened version

    final Area VARROCK = new Area(x1, y1, x2, y2);
    
    if (VARROCK.contains(getLocalPlayer()) {
    //inside
    } else {
    getWalking().walk(VARROCK.getRandomTile());
    }
    

     

    Thank you for the feedback.

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