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  • Detecting random event


    wangmonster

    Recommended Posts

    Posted

    I'm writing my first local script to automatically smith things for me, and my goal is when a random event appears for me, I'll have the script play an audio alarm, so I can pull up the screen and I'll manually resolve the situation. 

     

    currently in onStart() I have this line 

    this.getRandomManager().disableSolver(RandomEvent.DISMISS);
    

    so the script doesn't automatically dismiss them.

     

    Then I have

      private State getState() {
        if (this.getRandomManager().isSolving()) {
          return State.RANDOM_EVENT;
        }
        ...
     }
    

    That doesn't get the job done. 

     

    public git repo here

     

    Can this be accomplished by using "this.getRandomManager().registerSolver(new CustomClassThatPlaysSoundWhenRandomAppears());" but I can't find much documentation on randomSolver.

     

    Thanks!

     

    Posted

    You're going about it all wrong.

     

    Check for npcs that #hasAction("dismiss") and are interacting with your player

    Posted

    Pretty sure the dreambot client already does this for you ;) 

    Posted

    Pretty sure the dreambot client already does this for you ;)

    I've been wondering about this.

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