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    1. Features - Custom Loadouts Setup customized gear & inventory loadouts to be used when killing crabs easily through the GUI. Either import gear setups from the game or create your own within the GUI! - Item Upgrades Provide a list of Armour & Weapons and the script will train towards each upgrade and upon reaching the goal, withdraw the upgrade from the bank or purchase it on the GE. No more manually gearing & upgrading bots! - Progression Mode Setup Level goals within the script and the script will dynamically train each skill up to the desired level. If Item Upgrades are also enabled the script will find the optimal upgrade route. - Special Attacks All special weapons supported, simply select it from the GUI - All Potions & Food Supported + Combo Eating Setup customized gear & inventory loadouts to be used when killing crabs. All food & potions supported. When Karambawans are detected within the inventory, it will use them to combo-eat for max efficiency - Automated Muling When used with CloakdMule any profits made can be offloaded onto an external mule account at a set interval or upon hitting a gold goal - Gold & Item Retrieval - Gold & Item Offload - Customizable from GUI - GE Restocking Automatically restock any needed supplies such as food or potions. Optionally will also sell any gained loot - Realtime Price Updates - Customizable purchasing options set in GUI - Multiple Retries - Real Player Detection & Hopping Intelligently hop from REAL players, not just anyone MultiBrain Technology Cloakd Scripts utilize its unique Multi-Brain technology to provide the most fluid and efficient actions - Agression Reset - Roaming Crabs - Spot Crashers - DreamBot 3 Ready This script has been built from the ground up along side the beta to support all of DreamBot 3's new capabilities. This includes Antipattern unqiue to DreamBot 3 along with Resizeable support and much more! - Turing Complete By utilizing logic validation and MultiBrain technology, the script will never stop or idle Antiban/AntiPattern Script emulates human like breaks, idles and reaction times Randomized positioning Randomized pathing Human Like Idling & Afk Randomized collection & banking Zoom/Camera Support Resizable Mode Real-Time Pattern Heuristics Advanced Fatigue System modelled from Human data - Over 30 datapoints of variation Requirements Required: Varrock Teleports (For Restocking) Reccomended: Fremenik Trials for Waterbirth Island (Rock), Bone Voyage for Fossil Island (Ammonite), Priest In Peril (Swamp) Intuative GUI & Options CLI Options Progress Reports Script Trials Auto Trials Available on the SDN! https://sdn.dreambot.org/scripts?author=219663 Bug Reports Provide as much info on the bug as possible Provide a print screen of the client + the debug console Release Notes
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