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  • wigglesticks

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    Posts posted by wigglesticks

    1. On 2/21/2020 at 10:19 AM, Hashtag said:

      Hey, there has been no updates to battle "ban rate" since that's really hard thing to do.

      Enjoy.

      I guess a better question is - incase the patterns of this script have been detected - are there any small tweaks or fixes that have been or could be implemented to make this a 'fresh' script again? Sorry for my ignorance just incase, Im not a script developer.

    2. Thanks for the trial. Good script so far for MLM - just wanted to mention a couple improvements I noticed that would make it even better

      1. The bot often goes to the north side, but waits in this area finding an ore vein for an extended period of time. it doesnt recognize the 2 available ore veins next to the 2 it already mines (https://gyazo.com/1ab7c3091181175ba2b6267dba8e0ab6). Also it could utilize the ore veins to the west so it spends more time mining and less time looking for veins.

      2. The bot sometimes gets stuck when 'walking to the ore vein' which is in the narrow crevice between the two walls. the bot clicks on the ore vein too early - so the bot doesnt have a chance to walk around, resulting in getting stuck before being able to walk around and mine the rock.  (https://gyazo.com/4f74625b70f6fd7877843a2beef45693)

    3. Hi. I have used your bot for awhile now and have noticed some weak points that could be improved:

       

       

      1. When running to put the ore on the conveyer belt the bot will missclick and path to a random spot next to the conveyer belt and stand there for about 2 seconds. It doesnt happen every single time, but i'd say maybe 4 times out of 10. Maybe this is a part of the anti-ban feature. but it seems to be clicking on the exact same tile every time, I don't know how their bot detection algorithms work but I would assume that is not a favorable feature.

       

      2. When going back to the bank chest 80% of the time the bot will path the character to the left side corner of the bank before entering it. if a jmod ever happened to use the blast furnace it would be 100% obvious you are a bot.

       

      3. After a certain amount of time using the blast furnace, the account becomes a "experienced smither" or something and uses less coal. all of your scripts use the coal amount for the novice smither. So when i only need 2 coal the bot thinks i need 3. it's a huge waste of time and you're literally constantly adding ore that you dont need to the conveyer belt and getting the "you should collect your bars before trying to add more ore" message.

       

      Otherwise, this bot is fantastic. please fix these small errors and it will be flawless.

    4.  

      Thanks for the trial!
       
      First off, I've blast furnaced for well over 100 hours and I know a lot about efficiency and player behavior. The script is already good and has the potential to be great, but some things need to be fixed:
       
      1. The script waits for the bars to cool down (or doesn't register that the bars are dispensed right away), this is not necessary with Ice gloves and can also be countered with a water bucket. This alone loses up to 30 seconds, over 50% efficiency if you are making iron bars! 
       
      2. Sometimes the script thinks it has collected the bars without actually having done so, this causes an unending loop where the bot tries to put more ore on the conveyor belt multiple times per second while just getting error messages. You should probably add a loop stopper regardless. This happened 3 times for me in an hour, and would ruin any long term AFK plans. Not sure what causes it.
       
      3. This is a minor one. Making the player run to the south side or west side of the bar dispenser is optimal, and always run to a tile right next to it. Blast furnacing is very robotic, so consistent mistakes and inefficiency will rather detect a bot than make it look human, but some misclicks are normal as longs as they're quickly corrected. Try to mimic how e.g. the guy in the video does it.
       
      When these things are fixed the script wouldn't be far off the most efficient players, and will give great gp and xp. I'll continue to keep testing it. 

       

      Have these issues been fixed or not yet?

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