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  • KhalDrogonerr

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    1. Hi, it's been a couple of days since I imported some Jagex accounts, after that it doesn't work anymore, I no longer connect to the site to let me authenticate, the window opens but remains white, how can I resolve it?
    2. KhalDrogonerr

      HELP!!!!

      hi, I need help, I've been going crazy for hours, I used AI and everything that could help me but I can't figure it out.....I made this simple script to mine and I wanted to implement delivery to the mule with the socket .....the problem that does not change state after 5 minutes does not activate the DELIVER _TO_GE state I don't understand why! import org.dreambot.api.methods.container.impl.Inventory; import org.dreambot.api.methods.container.impl.bank.Bank; import org.dreambot.api.methods.interactive.GameObjects; import org.dreambot.api.methods.interactive.Players; import org.dreambot.api.methods.map.Area; import org.dreambot.api.methods.walking.impl.Walking; import org.dreambot.api.script.AbstractScript; import org.dreambot.api.script.Category; import org.dreambot.api.script.ScriptManifest; import org.dreambot.api.wrappers.interactive.GameObject; import org.dreambot.api.utilities.Sleep; import org.dreambot.api.methods.map.Tile; import java.io.*; import java.net.Socket; import java.io.OutputStream; import java.io.Serializable; import org.dreambot.api.methods.container.impl.bank.BankMode; import org.dreambot.api.methods.trade.Trade; import org.dreambot.api.wrappers.interactive.Player; import java.net.InetAddress; import java.net.UnknownHostException; import java.util.List; import java.util.stream.Collectors; @ScriptManifest(author = "KhalDrogonerr", name = "Iron", version = 1.0, description = "Simple Iron Miner", category = Category.MINING) public class Worker extends AbstractScript { private static final String MULE_IP = "localhost"; private static final int MULE_PORT = 55555; private long lastDeliveryTime=0; public static class DeliveryData implements Serializable { private int ironOreCount; private String playerName; private String muleName; public DeliveryData(int ironOreCount, String playerName, String muleName) { this.ironOreCount = ironOreCount; this.playerName = playerName; this.muleName = muleName; } public int getIronOreCount() { return ironOreCount; } public String getPlayerName() { return playerName; } public String getMuleName() { return muleName; } } State state; Area bankArea = new Area(3009, 3355, 3018, 3354); Area ironOre = new Area(2977, 3231, 2967, 3243); Area GE = new Area(3155, 3499, 3174, 3480); public enum State { WALKING_TO_BANK, USE_BANK, BANKING, TAKE_PICKAXE, FINDING_ORE, MINING_ORE, DELIVER_TO_GE, DELIVER_TO_MULE } public void onStart() { log("Welcome to Simple Mining Script."); log("If you experience any issues while running this script please report them to me on the forums."); log("Enjoy the script!."); } @Override public int onLoop() { switch (getState()) { case WALKING_TO_BANK: if (bankArea.distance(Players.getLocal().getTile()) > 1) Walking.walk(bankArea.getCenter().getRandomized()); break; case USE_BANK: if (!Bank.isOpen() || !Players.getLocal().isMoving()) { GameObject bankBooth = GameObjects.closest("Bank booth"); bankBooth.interact("Bank"); Sleep.sleepUntil(Bank::isOpen, 1000); return 1000; } break; case BANKING: if (Bank.isOpen()) { if (Inventory.isFull()) { Sleep.sleep(2000, 5000); Bank.depositAllExcept(item -> item.getName().equals("Bronze pickaxe")); if (!Inventory.contains("Iron ore")) { Bank.close(); } } } break; case TAKE_PICKAXE: if (!Inventory.contains("Bronze pickaxe")) { if (Bank.open()) { if (Bank.contains("Bronze pickaxe")) { Bank.withdraw("Bronze pickaxe", 1); Sleep.sleepUntil(() -> Inventory.contains("Bronze pickaxe"), 6000); } else { log("Bronze pickaxe not found in bank!"); } Bank.close(); } } break; case FINDING_ORE: if (ironOre.distance(Players.getLocal().getTile()) > 1) Walking.walk(ironOre.getCenter().getRandomized()); break; case MINING_ORE: if (!Players.getLocal().isAnimating() && !Players.getLocal().isMoving()) { GameObject ironRocks = GameObjects.closest(t -> t.getName().equalsIgnoreCase("iron rocks") && ironOre.contains(t.getTile())); if (ironRocks != null && ironRocks.interact("Mine")) { Sleep.sleepUntil(() -> Players.getLocal().isAnimating(), 4000); } } break; case DELIVER_TO_GE: log("Sto entrando nello stato DELIVER_TO_GE"); // Verifica se il bot è già arrivato al Grand Exchange if (!GE.contains(Players.getLocal().getTile())) { // Se il bot non è al GE, muovilo verso il GE Walking.walk(GE.getCenter().getRandomized()); break; // Esce dallo switch e attende il prossimo ciclo onLoop } // Se il bot è arrivato al GE, controlla se il mulo è presente if (muleIsAtGE()) { // Se il mulo è presente, passa allo stato di consegna al mulo state = State.DELIVER_TO_MULE; } else { // Se il mulo non è presente, rimane nello stato di consegna al GE log("Mulo non trovato al GE, rimango in attesa..."); } break; case DELIVER_TO_MULE: long currentTime = System.currentTimeMillis(); if (lastDeliveryTime == 0 ||currentTime - lastDeliveryTime >= 300000) { try (Socket socket = new Socket(MULE_IP, MULE_PORT)) { OutputStream outputStream = socket.getOutputStream(); ObjectOutputStream objectOutputStream = new ObjectOutputStream(outputStream); Bank.setWithdrawMode(BankMode.NOTE); Bank.withdrawAll("Iron ore"); int ironOreCount = getIronOreCount(); Player mule = getMuleName(); if (mule != null) { DeliveryData deliveryData = new DeliveryData(ironOreCount, Players.getLocal().getName(), mule.getName()); objectOutputStream.writeObject(deliveryData); objectOutputStream.close(); outputStream.close(); lastDeliveryTime = currentTime; mule.interact("Trade with"); Sleep.sleepUntil(() -> Trade.isOpen(), 5000); Trade.acceptTrade(); } else { state = State.DELIVER_TO_GE; } } catch (IOException e) { e.printStackTrace(); } } break; } return 500; } private State getState() { long currentTime = System.currentTimeMillis(); if (Inventory.isFull() && !bankArea.contains(Players.getLocal().getTile())) { return State.WALKING_TO_BANK; } else if (Inventory.isFull() && bankArea.contains(Players.getLocal().getTile()) && !Bank.isOpen()) { return State.USE_BANK; } else if (Bank.isOpen() && Inventory.isFull()) { return State.BANKING; } else if (!Inventory.contains("Bronze pickaxe")) { return State.TAKE_PICKAXE; } else if (!Inventory.isFull() && !ironOre.contains(Players.getLocal().getTile())) { return State.FINDING_ORE; } else if (!Inventory.isFull() && ironOre.contains(Players.getLocal().getTile())) { return State.MINING_ORE; } else if (lastDeliveryTime == 0 ||currentTime - lastDeliveryTime >= 300000) { if (muleIsAtGE()) { return State.DELIVER_TO_MULE; } else { return State.DELIVER_TO_GE; } } return state; } private int getIronOreCount() { return Inventory.count("Iron ore") + Bank.count("Iron ore"); } private boolean muleIsAtGE() { Tile botPosition = Players.getLocal().getTile(); return GE.contains(botPosition); } private String getLocalHostIPAddress() { try { InetAddress localHost = InetAddress.getLocalHost(); return localHost.getHostAddress(); } catch (UnknownHostException e) { log("Errore durante la ricerca dell'indirizzo IP locale: " + e.getMessage()); return null; } } private List<Player> getPlayers() { return Players.all().stream() .filter(p -> p != null && p.exists() && p.isOnScreen() && p.getTile().distance(Players.getLocal().getTile()) < 20) .collect(Collectors.toList()); } private Player getMuleName() { List<Player> players = getPlayers(); if (players != null) { for (Player player : players) { if (player.getName() != null && !player.getName().equals(Players.getLocal().getName())) { return player; } } } return null; } }
    3. Hi, I've been stuck in muling for a day now, and it's the first time I've tried to implement a socket and I'm having a lot of difficulty as I'm not an expert. I tried to use an AI regarding delivery and recognition via Socket, but I'm stuck and I don't know. how to solve import org.dreambot.api.methods.container.impl.Inventory; import org.dreambot.api.methods.container.impl.bank.Bank; import org.dreambot.api.methods.interactive.GameObjects; import org.dreambot.api.methods.interactive.Players; import org.dreambot.api.methods.map.Area; import org.dreambot.api.methods.walking.impl.Walking; import org.dreambot.api.script.AbstractScript; import org.dreambot.api.script.Category; import org.dreambot.api.script.ScriptManifest; import org.dreambot.api.wrappers.interactive.GameObject; import org.dreambot.api.utilities.Sleep; import org.dreambot.api.methods.map.Tile; import java.io.*; import java.net.Socket; import java.io.OutputStream; import java.io.Serializable; import org.dreambot.api.methods.container.impl.bank.BankMode; import org.dreambot.api.methods.trade.Trade; import org.dreambot.api.wrappers.interactive.Player; import org.dreambot.api.wrappers.cache.nodes.NodeWrapper; import org.dreambot.api.wrappers.widgets.WidgetChild; import org.dreambot.api.wrappers.interactive.Entity; @ScriptManifest(author = "KhalDrogonerr", name = "Iron", version = 1.0, description = "Simple Iron Miner", category = Category.MINING) public class Worker extends AbstractScript { private static final String MULE_IP = "indirizzo_ip_mulo"; private static final int MULE_PORT = 12345; // Porta del server del mulo private long lastDeliveryTime; public static class DeliveryData implements Serializable { private int ironOreCount; public DeliveryData(int ironOreCount) { this.ironOreCount = ironOreCount; } public int getIronOreCount() { return ironOreCount; } } public static class MuleClient { public static void sendDeliveryData(DeliveryData deliveryData) { try (Socket socket = new Socket(MULE_IP, MULE_PORT)) { ObjectOutputStream objectOutputStream = new ObjectOutputStream(socket.getOutputStream()); objectOutputStream.writeObject(deliveryData); } catch (IOException e) { e.printStackTrace(); } } } State state; Area bankArea = new Area(3009, 3355, 3018, 3354); Area ironOre = new Area(2977, 3231, 2967, 3243); Area GE = new Area(3155, 3499, 3174, 3480); public enum State { WALKING_TO_BANK, USE_BANK, BANKING, TAKE_PICKAXE, FINDING_ORE, MINING_ORE, DElIVER_TO_GE, DELIVER_TO_MULE } public void onStart() { log("Welcome to Simple Mining Script."); log("If you experience any issues while running this script please report them to me on the forums."); log("Enjoy the script!."); } @Override public int onLoop() { switch (getState()) { case WALKING_TO_BANK: if (bankArea.distance(Players.getLocal().getTile()) > 1) Walking.walk(bankArea.getCenter().getRandomized()); break; case USE_BANK: if (!Bank.isOpen() || !Players.getLocal().isMoving()) { GameObject bankBooth = GameObjects.closest("Bank booth"); bankBooth.interact("Bank"); Sleep.sleepUntil(Bank::isOpen, 1000); return 1000; } break; case BANKING: if (Bank.isOpen()) { if (Inventory.isFull()) { Sleep.sleep(2000, 5000); Bank.depositAllExcept(item -> item.getName().equals("Bronze pickaxe")); if (!Inventory.contains("Iron ore")) { Bank.close(); } } } break; case TAKE_PICKAXE: if (!Inventory.contains("Bronze pickaxe")) { if (Bank.open()) { if (Bank.contains("Bronze pickaxe")) { Bank.withdraw("Bronze pickaxe", 1); Sleep.sleepUntil(() -> Inventory.contains("Bronze pickaxe"), 6000); } else { log("Bronze pickaxe not found in bank!"); } Bank.close(); } } break; case FINDING_ORE: if (ironOre.distance(Players.getLocal().getTile()) > 1) Walking.walk(ironOre.getCenter().getRandomized()); break; case MINING_ORE: if (!Players.getLocal().isAnimating() && !Players.getLocal().isMoving()) { GameObject ironRocks = GameObjects.closest(t -> t.getName().equalsIgnoreCase("iron rocks") && ironOre.contains(t.getTile())); if (ironRocks != null && ironRocks.interact("Mine")) { Sleep.sleepUntil(() -> Players.getLocal().isAnimating(), 4000); } } break; case DElIVER_TO_GE: if (!muleIsAtGE()) { if (GE.distance(Players.getLocal().getTile()) > 1) { Walking.walk(GE.getCenter().getRandomized()); } } break; case DELIVER_TO_MULE: long currentTime = System.currentTimeMillis(); if (currentTime - lastDeliveryTime >= 3 * 60 * 60 * 1000) { // 3 ore in millisecondi try (Socket socket = new Socket(MULE_IP, MULE_PORT)) { OutputStream outputStream = socket.getOutputStream(); ObjectOutputStream objectOutputStream = new ObjectOutputStream(outputStream); Bank.setWithdrawMode(BankMode.NOTE); Bank.withdrawAll("Iron ore"); DeliveryData deliveryData = new DeliveryData(getIronOreCount()); objectOutputStream.writeObject(deliveryData); objectOutputStream.close(); outputStream.close(); lastDeliveryTime = currentTime; Player mule = getMuleByIP(MULE_IP); if (mule != null) { mule.interact("Trade with"); Sleep.sleepUntil(() -> Trade.isOpen(), 5000); } } catch (IOException e) { e.printStackTrace(); } } break; } return 500; } private State getState() { long currentTime = System.currentTimeMillis(); if (Inventory.isFull() && !bankArea.contains(Players.getLocal().getTile())) { return State.WALKING_TO_BANK; } else if (Inventory.isFull() && bankArea.contains(Players.getLocal().getTile()) && !Bank.isOpen()) { return State.USE_BANK; } else if (Bank.isOpen() && Inventory.isFull()) { return State.BANKING; } else if (!Inventory.contains("Bronze pickaxe")) { return State.TAKE_PICKAXE; } else if (!Inventory.isFull() && !ironOre.contains(Players.getLocal().getTile())) { return State.FINDING_ORE; } else if (!Inventory.isFull() && ironOre.contains(Players.getLocal().getTile())) { return State.MINING_ORE; } else if (currentTime - lastDeliveryTime >= 3 * 60 * 60 * 1000) { if (muleIsAtGE()) { return State.DELIVER_TO_MULE; } else { return State.DElIVER_TO_GE; } } return state; } private int getIronOreCount() { return Inventory.count("Iron ore") + Bank.count("Iron ore"); } private boolean muleIsAtGE() { Tile botPosition = Players.getLocal().getTile(); return GE.contains(botPosition); } }
    4. thanks very much! I'll do some testing today and update you!
    5. Hi everyone, today I wanted to try to write a mining script....but everything went well until I had to deposit...the bot approaches and makes many attempts before managing to deposit...how can I avoid it this and have it deposited on the first try?I tried to get some pieces from gpt chat for the solution but nothing has changed....I think the problem is in BANKING and USE_BANK import org.dreambot.api.methods.container.impl.bank.Bank; import org.dreambot.api.methods.container.impl.Inventory; import org.dreambot.api.methods.interactive.GameObjects; import org.dreambot.api.methods.interactive.Players; import org.dreambot.api.methods.map.Area; import org.dreambot.api.methods.walking.impl.Walking; import org.dreambot.api.script.AbstractScript; import org.dreambot.api.script.Category; import org.dreambot.api.script.ScriptManifest; import org.dreambot.api.wrappers.interactive.GameObject; import org.dreambot.api.methods.map.Tile; import org.dreambot.api.utilities.Sleep; import org.dreambot.api.methods.input.Camera; @ScriptManifest(author = "KhalDrogonerr", name = "Iron", version = 1.0, description = "Simple Iron Miner", category = Category.MINING) public class Main extends AbstractScript { State state; Area bankArea = new Area( new Tile(3012, 3359, 0), new Tile(3012, 3353, 0), new Tile(3011, 3356, 0), new Tile(3009, 3353, 0), new Tile(3012, 3356, 0), new Tile(3016, 3353, 0) ); Area ironOre = new Area(2977, 3231, 2967, 3243); Area muleZone= new Area(3175, 3501, 3154, 3477); public enum State { WALKING_TO_BANK,USE_BANK,BANKING,TAKE_PICKAXE,FINDING_ORE,MINING_ORE}; public void onStart() { log("Welcome to Simple Mining Script."); log("If you experience any issues while running this script please report them to me on the forums."); log("Enjoy the script!.");} @Override public int onLoop() { switch (getState()) { case WALKING_TO_BANK: Tile destination = bankArea.getRandomTile(); if (!Players.getLocal().isMoving() && !Players.getLocal().getTile().equals(destination)) { Walking.walk(destination.getRandomized()); } break; case USE_BANK: if (!Bank.isOpen() || !Players.getLocal().isMoving()) { GameObject bankBooth = GameObjects.closest("Bank booth"); if (bankBooth != null) { if (!bankBooth.isOnScreen()) { Walking.walkOnScreen(bankBooth.getTile()); Camera.rotateToEntity(bankBooth); } else { bankBooth.interact("Bank"); Sleep.sleepUntil(() -> Bank.isOpen(), 6000); Sleep.sleep(1000, 2000); if (bankArea.contains(Players.getLocal().getTile())) { break; } } } } break; case BANKING: if (!Bank.isOpen()) { Bank.open(); Sleep.sleepUntil(Bank::isOpen, 6000); } else { if (!Inventory.isEmpty()) { Bank.depositAll("Iron ore"); Sleep.sleepUntil(() -> Inventory.isEmpty(), 6000); } else { Bank.close(); Sleep.sleepUntil(() -> !Bank.isOpen(), 6000); } } break; case TAKE_PICKAXE: if (!Inventory.contains("Bronze pickaxe")) { if (Bank.open()) { if (Bank.contains("Bronze pickaxe")) { Bank.withdraw("Bronze pickaxe", 1); Sleep.sleepUntil(() -> Inventory.contains("Bronze pickaxe"), 6000); } else { log("Bronze pickaxe not found in bank!"); } Bank.close(); } } break; case FINDING_ORE: destination = ironOre.getRandomTile(); if (!Players.getLocal().isMoving() && !Players.getLocal().getTile().equals(destination)) { Walking.walk(destination.getRandomized()); } break; case MINING_ORE: if (!Players.getLocal().isAnimating() && !Players.getLocal().isMoving()) { GameObject ironRocks = GameObjects.closest(t -> t.getName().equalsIgnoreCase("iron rocks") && ironOre.contains(t.getTile())); if (ironRocks != null && ironRocks.interact("Mine")) { Sleep.sleepUntil(() -> Players.getLocal().isAnimating(), 4000); } } break; } return 1000; } private State getState() { if (Inventory.isFull() && !bankArea.contains(Players.getLocal().getTile())) { return State.WALKING_TO_BANK; } else if (Inventory.isFull() && bankArea.contains(Players.getLocal().getTile()) && !Bank.isOpen()) { return State.USE_BANK; } else if (Bank.isOpen() && Inventory.isFull()) { return State.BANKING; } else if (!Inventory.contains("Bronze pickaxe")) { return State.TAKE_PICKAXE; } else if (!Inventory.isFull() && !ironOre.contains(Players.getLocal().getTile())) { return State.FINDING_ORE; } else if (!Inventory.isFull() && ironOre.contains(Players.getLocal().getTile())) { return State.MINING_ORE; } return state; } }
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