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  • MylesH

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    1. That's super helpful of you, thank you! One things that's slowing development a bit is the obfuscated sources. I usually read through the source of the libraries I'm using to better understand how they work. Is there any way to get the sources for Dream Bot's StandardMouseAlgorithm, or a way to view source files for a subset of the client that you deem to be non-proprietary?
    2. Hi, I'm fairly new to this community but have been building bots for a while. I'm currently using `Entity::interact` to perform actions in-game, however I'm wondering if there's a way for me to provide a different distribution to use that can decide where the click should land on the clickbox. For example, using a uniform distribution would cause us to have the same probability of clicking any point on the object. But using a binomial or poisson would give us a greater chance of clicking points near the center of the object. Thanks in advance
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