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  • ink12345

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    1. can you send a video/screenshot and your log file?
    2. i've added this and submitted for a new release!
    3. what doesn't work? can you tell me how you were set up?
    4. INK Mind Bomber Features Buys wizard's mind bombs at the Falador pub Banks at nearby bank Stops when out of coins Hops worlds if the bartender gets stuck under one of the static NPCs to avoid right clicking each buy Requirements Some coins to buy the bombs (3gp each) Instructions: None. Script will walk to the relevant location if not already there, bank for coins if needed, and start buying! This is my first script. It doesn't make too much money but it can be a good starting to make cash with little starting capital. Depending on your break schedule you can expect to buy 400-600 per hour, which could be up to 50k depending on how much you sell the beers for. I ran this script for multiple days over a couple accounts with success. Some screenshots:
    5. ink12345

      New to botting

      It's not that you will get banned, it's more like, you run the risk banned at any time. There's a reason why people say don't bot on an account you can't afford to lose. If you want advice, the internet is full of that, but everyone has their own opinions and experiences on how to not get banned. In general though if you are trying to bot an account you plan to use normally then I think it's important that you a) don't be greedy (don't bot extreme hours), and b) play the account normally in between botting sessions. Even then, you could still get banned.
    6. I am not sure what the skill tracker would help with in this situation, even after gaining multiple levels the log message was always the level that was leveled up from. I implemented it using getRealLevel() + getChange() and it's been working fine that way. Thanks!
    7. I am writing a script and I want to perform certain actions (change attack styles or equip new gear) when hitting level thresholds. I have written an ExperienceListener and overridden the onLevelUp method, and am logging the skill along with the level that was reached class LevelTracker implements ExperienceListener { @Override public void onLevelUp(ExperienceEvent e) { log("Leveled up " + e.getSkill().toString() + " to " + Skills.getRealLevel(e.getSkill())); } } However Skills.getRealLevel() always seems to return the previous level rather than the new one. For example, if I just hit 20 attack, it would log "Leveled up Attack to level 19". Is this intended? Should I just use Skills.getRealLevel() + 1 for this type of action?
    8. Thanks, did not know the walker could handle going up/down stairs, neat! Is the general use case of holding script execution until the client has logged you in just to wait on Client.isLoggedIn() ?
    9. Hello, I have been experimenting with the API over the last few weeks. Here is a script I have been running on a few accounts for the last week or so, slowly improving it to a point where I'm not ashamed to share it with the world It is a script that shears sheep in lumbridge. Can start anywhere as long as shears are in the inventory. Looking for any critique on my usage of the API, especially around making sure actions are successful and handling unexpected events. Apologies if my syntax/casing is off, I develop in another language by trade and sometimes my brain autopilots into that. https://github.com/Evin007/Dreambot-Scripts/blob/master/SheepShearer/src/SheepShearer.java
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