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  • botstig

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    1. interact() and interact(String action) are now randomly not clicking on the gameobject. The mouse will highlight the object, but will not actually click either if the string interaction passed is the default action, or if no action is passed it will still not click the object. Item.useOn(Entity) is also not clickong the gameobject, it will select the item in inv then just move the mouse to the object but not click. Gameobject I am trying to interact with is a allotment patch.
    2. botstig

      Text above NPC

      Any way to get the floating text said by an NPC? Trying to get the forestry ent cut types without speaking to them and getting the chat dialog and instead righ click interacting.
    3. It is a toggle in the client settings
    4. I tried/am, that's basically the first block, it doesn't search for the item when buyItem or searchItem are called. The commented code was a attempt to brute force when buyitem wasn't working.
    5. Can't seem to get GE.buyItem() to work.. If I try either API buyitem or searchItem(<ItemName>) it just sits on search screen and times out. public static boolean buyItem(int ItemID, int amount, int price){ if (!isGeOpen()){ openGE(); } Debug.log("Placing buy offer for x" + amount + " of " + ItemList.getItem(ItemID).name + " for " + price + " each"); return GrandExchange.buyItem(ItemID, amount, price); } The manual way that is not working either: /* int slot = GrandExchange.getFirstOpenSlot(); Debug.log("Available slot " + slot + "!"); if (slot > -1) { Debug.log("Opening available slot " + slot + "!"); GrandExchange.openBuyScreen(slot); Sleep.sleepUntil(GrandExchange::isBuyOpen, 2000); Debug.log("Adding buy offer for " + ItemList.getItem(ItemID).name); GrandExchange.searchItem(ItemList.getItem(ItemID).name); Sleep.sleepUntil(() -> GrandExchange.getCurrentChosenItemID() == ItemID, 5000); Debug.log("Setting amount: " + amount); GrandExchange.setQuantity(amount); Debug.log("Setting price: " + price); GrandExchange.setPrice(price); Debug.log("Place offer"); GrandExchange.confirm(); Sleep.sleepUntil(() -> GrandExchange.slotContainsItem(slot), 5000); if (GrandExchange.slotContainsItem(slot)){ return slot; } else { return -1; } } else { return -1; } */
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