I'm using interact() to loot ground items and when the client right clicks on the pile it instantly knows what option to select after. It works great but seems very inhuman that someone could do this numerous times in a row without making a flaw. Is there a way to add sleeping time after the interact() right click?
Built-in walking method opens door everytime near Lumbridge when walking from cows to bank. Not a big deal but it kinda fucks me up to see my bot opening the door everytime because that is something that i wouldn't do as a human player.
Is it possible to prevent this from my script or is it just a feature in the default walking method?
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