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  • Volta

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    Posts posted by Volta

    1. Looks lit. Upvoted for a trial please

       

      EDIT: Just noticed you said trials are 5 hours. I was thinking 24. I will be sleeping soon so can you start the trial at around 10am PST?

    2. rip UI has been rewritten like 3 times since this was made.

      Also you guys really, really overestimate how much CPU and whatnot the UI takes. We could spend a week fine tuning everything we possibly can in the UI and *maybe* see a 1% increase in overall usage.

      Or we could make the UI look nice (everybody likes nice looking things) and fine tune everything else and get a 10% increase (well, really I guess decrease) in overall usage in the same time.

       

      We have a few ideas planned out for those of you who prefer simple and lightweight over looking nice, though.

      yes pls fk the UI and work on everything else. thx

    3. This isn't strictly true. A proxy or a proxy server is basically another computer that serves as a hub through which internet requests are processed, by this your computer sends the requests to the proxy which then processes your requests.

      I'm sure he knows that, but he has just worded it to be understood by the average user. I think his definition works fine because all the kids getting banned want to hear is that they can use a proxy to "change their IP address" (which means jagex sees a different IP address than their own) and it does serve that purpose.

    4. nvm thought it didn't drop vials but eventually dropped when it needed to make room for loot


      Possibility of adding high alch support? This would mean when your inventory is full it would equip a fire staff and alch all items that the user has chose to alch, possibly from a list of items. Maybe add a way to designate items from the original loot list as items to alch. This feature would help prolong trips by not having to bank as often.

    5. Sometimes clicks npcs while they're dying, instead of the next npc. I'm killing giants (slow death animation)


      Idea: Fighting radius support using a circle that highlights the minimap and is adjustable. With this, the script would not attack monsters outside of the fighting radius.

       

      Also would like to see this. for looting as well. Because if I'm fighting in a dungeon with multiple monsters, bot will move to other areas to loot and sometimes get killed.

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