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  • Genius

    Scripter
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    Genius last won the day on August 29 2017

    Genius had the most liked content!

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    About Genius

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    1. Glad to hear, thanks for the feedback!
    2. Thanks for the update!
    3. There has been quite a bit of script usage recently. Were you able to resolve your issue? If not, please post the contents of the console while trying to run.
    4. Glad to hear it is working well for you. Thank you for the kind words.
    5. Is this an option you can save in-game (you only have to do it once)? If so, I don’t think adding it would be worth it. If it prompts you every time though, I will add this. Please let me know. Thanks for the kind words! I am glad to hear that it has been working well for you.
    6. Glad to hear you are enjoying the script. Thanks for the feedback!
    7. I think getBoundingBox is what you're after. You may be able to do Mouse.move(Bank.getClosestBank(BankType.NPC).getBoundingBox()); But you may need to declare the NPC or bank booth first. Going from memory here as I have been inactive for a little bit. NPC banker = NPCS.closest(() -> b != null && b.getName().equals("Banker"); Mouse.move(banker.getBoundingBox()); Hope this helps. Good luck!
    8. Thank you, I did not realize you were alching unnoted items. I will add this to the main post.
    9. I will do some testing tomorrow morning and let you know.
    10. What are you trying to alch?
    11. I am sorry to hear that. Did you use any other scripts? It helps to vary activities a lot when using scripts for super mundane stuff.
    12. This is fixed in version 2.2. The compile request has been submitted and the SDN bot will post here when the script is updated. Thanks for the reports!
    13. Is this still an issue? If so, could you grab me the debug log please? I can take a look tomorrow morning.
    14. No problem! Let me know if you are still having trouble
    15. Hey, are you still having trouble with this? In your burn method, you could always do this: int temp = Skills.getExperience(Skill.FIREMAKING); //untested, but should be close if (use tinderbox on logs) { //pseudocode sleepUntil(() -> Skills.getExperience(Skill.FIREMAKING) > temp, 20000, 50); //sleeps until we gain FM exp, or 20 seconds max, sleepUntil will check exit condition every 50ms. //if you get here, we either gained exp, or it's been 20+ seconds. Also, consider adding a random sleep here so you're not always burning immediately after exp gained //sleep(0,250); } Hope this helps if it's still giving you trouble.
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