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  • wait till player is standing still


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    So i'm using walk() but i also say what tiles it needs to use but i cant use sleep(int) coz it instantly clicks so i'm in need that it clicks once the player is standing still :/

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    //This function lets you walk to the location and then waits untill the player is standing still (With a timeout of 10 seconds)
    private boolean walkToLocation(Tile tile) {
        sleepUntil(()->getWalking().walk(tile), 5000);
        sleepUntil(()->getLocalPlayer().isStandingStill(), 10000);
        return true;
    sleepUntil(()->walkToLocation(new Tile(X, Y, Z)), 10001);

    That should do the trick. This is just basic programming though.


    diNh's answer is better

    Edited by Lost Fedora
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