Manner 0 Posted July 24, 2016 I can not get Walking#walk() to climb up the ladders in the windmill. My destination is on the top floor. I have tried adding custom obstacle tiles, but still no luck. It can open the large door when coming in and out of the windmill when the destination is on the ground floor. I think its something to do with there being no node in the windmill?? I just started working with the walking methods today so I don't know for sure. I tried to add my own node in the windmill by extending webfinder, but it was too confusing with the current docs and I was getting a null pointer when trying to.
TechTaco 23 Posted July 24, 2016 This ladder isn't supported in the dreambot webwalking. I would suggest having it walk inside the building, then when it's in there have it go up the nearest ladder (in the building). I imagine you are doing cook's assistant and I had to do something similar to what I told you above so if you still run into problems add me on skype and I can help you further. Hope it helps! Tyler.
Manner 0 Author Posted July 24, 2016 This ladder isn't supported in the dreambot webwalking. I would suggest having it walk inside the building, then when it's in there have it go up the nearest ladder (in the building). I imagine you are doing cook's assistant and I had to do something similar to what I told you above so if you still run into problems add me on skype and I can help you further. Hope it helps! Tyler. Is there not a way to add in support for these ladder on the scripter side. I mean it just like the stairs in lumby castle, so the webwalking system can do this type of thing. Yes I know I can code around it, but I would just like to know for future reference if it is possible.
TechTaco 23 Posted July 24, 2016 Is there not a way to add in support for these ladder on the scripter side. I mean it just like the stairs in lumby castle, so the webwalking system can do this type of thing. Yes I know I can code around it, but I would just like to know for future reference if it is possible. Whenever it comes to a door, gate, ladder or whatever it is I usually like make my own custom method for getting through just because I am too lazy to check if the dreambot web walking includes that object. There are a few tutorials on custom pathing somewhere on the forums. But yes, dreambot does support some doors, and gates (more to come in DB 3) but always check before you assume it's included.
Hopewelljnj 46 Posted July 24, 2016 Is there not a way to add in support for these ladder on the scripter side. I mean it just like the stairs in lumby castle, so the webwalking system can do this type of thing. Yes I know I can code around it, but I would just like to know for future reference if it is possible. Yes you can but you can't add obstacles to the preexisting nodes. Also you would need web nodes on each floor so it knows where to route you to.
Cardozz 46 Posted July 24, 2016 I can not get Walking#walk() to climb up the ladders in the windmill. My destination is on the top floor. I have tried adding custom obstacle tiles, but still no luck. It can open the large door when coming in and out of the windmill when the destination is on the ground floor. I think its something to do with there being no node in the windmill?? I just started working with the walking methods today so I don't know for sure. I tried to add my own node in the windmill by extending webfinder, but it was too confusing with the current docs and I was getting a null pointer when trying to. Walk to the door, and from there on grab the stairs as a GameObject. Then interact with it if the door is open. You can even initiate the tile at the ladder as a final tile and walk to that before you click on the ladder. Then do the same for first floor and do the stuff on the second floor.
Manner 0 Author Posted July 24, 2016 Yes you can but you can't add obstacles to the preexisting nodes. Also you would need web nodes on each floor so it knows where to route you to. How do you even add an AbstractWebNode to the web? Webfinder only has add(PathNode). When my destination is the castle kitchen.
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