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  • Question about detecting if player is being attacked by another player


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    I'm making a script that goes into the wilderness and I want to detect if the bot is being attacked by another player.  


    Right now I'm getting nearest player then getting interacting character for that player to check if the bot is being attacked.  


    Is there a better way to do this?

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    what if my character is being attacked but I am not attacking them, does it still detect the player?


    My script will run away and I want to know when the enemy player stops attacking as well.  

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    You have to do a loop through all players starting with the closest and check if they are in combat and have you as an interacting character.

    Wouldn't this create a huge RAM buffer? I can imagine the memory peaking here lol

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    • 1 year later...

    just check all players in the area and see if they are interacting with you + if they are within the combat range you can attack no point hopping/teleporting for someone that can't even attack you

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