samy109 41 Share Posted November 2, 2015 As i'm converting from another client, the only issue left besides login bot handling which I still havn't figured out fully, is walking conditionally. On the other client, You can walk and it loops until a condition is met that makes the loop break so you can turn run on due to being in combat, for instance before going back to looping. Is this possible with local path? Link to comment Share on other sites More sharing options...
Dreamlicker 749 Share Posted November 2, 2015 As i'm converting from another client, the only issue left besides login bot handling which I still havn't figured out fully, is walking conditionally. On the other client, You can walk and it loops until a condition is met that makes the loop break so you can turn run on due to being in combat, for instance before going back to looping. Is this possible with local path? path.walk(); sleepUntil(() -> !getLocalPlayer().isMoving() || getLocalPlayer().isInCombat(), number); Does this suit your needs? Link to comment Share on other sites More sharing options...
samy109 41 Author Share Posted November 2, 2015 path.walk(); sleepUntil(() -> !getLocalPlayer().isMoving() || getLocalPlayer().isInCombat(), number); Does this suit your needs? Yes, Nezz told me Localpath doesn't loop so I can do this how I figured. Thanks anyways! Link to comment Share on other sites More sharing options...
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