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  • GlobalFighter by BankException -- Fast setup GUI -- Save profiles -- Supports crabs


    BankException

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    9 hours ago, hashtagluke said:

    it was at about 20, im still trying. But it wenta little south west and just got perma stuck. :P 

    Yeah it's probably the re-aggro method that is causing the problem. I will be running some testing today and fix it.

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    37 minutes ago, Maltaaan said:

    Been doing sand crabs and seems to get bug out fairly frequently when re aggroing.

    Hey @Maltaaan and thank you for informing. I'm actually debugging it right now and will release bug fix update soon :)

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    GlobalFighter has been updated and is now live on the SDN!

    It's currently at v1.5 and is available in the client!

    Changes:
    • fixed crabs re-aggro bug
    • added ammonite crabs and swamp crabs

    Time since request was made: 4 minutes, 36 seconds

    Thanks!
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    GlobalFighter has been updated and is now live on the SDN!

    It's currently at v1.6 and is available in the client!

    Changes:
    • implemented GE-module for buying missing items
    • now has option to remember inventory and equipment setup from last session

    Time since request was made: 3 hours, 58 minutes, 38 seconds

    Thanks!
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    hello so far i have been using the script at sand crabs and it works great i just would like for you to add a way to stand still instead of constantly moving around to try and activate the crabs (seems more natural at ammonite crabs cause of the spacing) but most sand crab spots dont have that spacing and it looks weird that your constantly moving around and also attacking the next npc instead of letting it auto retaliate to the next one. if you could add a wait till out of combat like trigger for sandcrabs would be perfect!

     

    also noticed if you set the radius too small it just starts spam walking around crabs even if its being attacked it says walking to last know npc location when npcs are around and hitting you.

    Edited by itrap
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    56 minutes ago, itrap said:

    hello so far i have been using the script at sand crabs and it works great i just would like for you to add a way to stand still instead of constantly moving around to try and activate the crabs (seems more natural at ammonite crabs cause of the spacing) but most sand crab spots dont have that spacing and it looks weird that your constantly moving around and also attacking the next npc instead of letting it auto retaliate to the next one. if you could add a wait till out of combat like trigger for sandcrabs would be perfect!

     

    also noticed if you set the radius too small it just starts spam walking around crabs even if its being attacked it says walking to last know npc location when npcs are around and hitting you.

    Hey there @itrap and thank you for sharing this. I will check this out and update it soon. I will probably add AFK training support when radius is set to 0. Then it should not do manual attacking or unnecessary moving until it needs to re-aggro. Also this utility could be used for other NPCs than crabs too :) 

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    GlobalFighter has been updated and is now live on the SDN!

    It's currently at v1.7 and is available in the client!

    Changes:
    • added AFK training method when using 0 as fighting radius

    Time since request was made: 52 minutes, 8 seconds

    Thanks!
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    GlobalFighter has been updated and is now live on the SDN!

    It's currently at v1.8 and is available in the client!

    Changes:
    • added quick start / launching from parameters
    • adjusted gui code, users may have to reset prayer options and action on death if loading from profile

    Time since request was made: 13 minutes, 27 seconds

    Thanks!
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