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  • Getting items only from the NPC the player has just killed?


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    I am making my first script starting today & so far everything is pretty self explanatory. But I've run into a problem.

    I have a fighting task:

    NPC cow = NPCs.closest(2790, 2791, 2792, 2793, 2794);
    if (cow != null && !cow.isInCombat()) {
        if (!getLocalPlayer().isInCombat()) {
        } else {
            sleepUntil(() -> !getLocalPlayer().isInCombat(), Calculations.random(300, 3000));


    My looting task looks like this:

    GroundItem item = GroundItems.closest(2132);
    if (item != null) {
        // don't look like a bot

    The script loots anything that matches, of course; but how can I specify to look for the one the player has recently killed or interacted with?

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    • 4 weeks later...

    You could after the attack command use sleepuntill hpbar is visible then get the cow location and store it in a variable and then check if there is loot at said location once you are out of combat.

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